Best army composition eu4 Even when I have 75% infantry, they always die off much quicker than the cavalry, and I get the insufficient support issue. Army composition for every single country, with maybe like 3-5 exceptions, in the game is extremely simple: Levels 1-15: 4 cav and rest of combat width infantry At Level 7 add 1-10 cannons for siege Level 16+: add full combat width of cannons You may do a siege stack 10/0/10 for fast sieges before Level 16. 10 votes, 19 comments. Some franchises and games of note: Stellaris, Europa Universalis, Imperator: Rome, Crusader Kings, Hearts of Iron, Victoria and Cities: Skylines. What is the best army composition for early game, mid game, and late game? Would love if you could define each of these three by putting a date on each one of them. Forum list Trending. That way you get a full sized army in the battle. Early game: Mostly infantry, but add 2-4 cavalry as you can afford them. The right army composition can be the deciding factor between victory and defeat. Just FYI: The mercenary change did not change anything directly about army composition. Very early game: Full infantry. Find out the best unit types, numbers, and special cases for each tech level and country. This is always important. 2 20 22 4 0 26 Or this video by darkfireslide 5 22 24 4 0 28 If you find yourself to be a horde you may want to ignore all this and go full cavalry; I'm not sure if Hi! I'´m relatively new to the game and I was wondering what is a good army composition for the ottomans especially in the early game, since Ottoman have some cav combat in their ideas. Also, if you would like to include technology level as well, it'd be great! See full list on neuralgamer. If memory serves right, in 1650 your combat width should be around 32. Cavalry is entirely optional, and you'll receive similar results if you decide to go full infantry. com For example, at tech 32, an ideal army composition before considering monetary costs or supply limits would be: 42-46 infantry, 10 cav (optional), and 40 artillery. Prior to 1. What is the best army composition and what Paradox Forum. When going into a big fight you just combine 2 half-armies into the battle if need to. Tech 7: add at least 1 cannon to the fighting stack, to get +1 at siege. I see a lot of players asking for army compositions at different combat widths, so I thought I'd throw my hat in the ring for a quick army composition rule of thumb, with a justification below. A regiment will fill 1 slot in your width regardless of strength. They die FAST. this way you may end up with more infantry Been playing EU4 off and on for a number of years now, and for a while I've been running an army composition of having 4 cavalry for every stack I have (assuming I can afford them, ofc). Usually I play Western and use 16-4-12 per army. Apr 25, 2024 · Hi there fellow EU4'ers What is the optimal compositions of armies depending on tech level and unit groups. A place to share content, ask questions and/or talk about the grand strategy game… An army that has half the combat width as the front line. Nov 10, 2023 · (EU4) is a strategy game that demands careful planning and tactical skills, and a crucial aspect of the game is your army’s composition. Artillery shouldn’t be taking casualties so you don’t need extra regiments. [Jolof War] Build Spy Network to Fabricate Claim and Siege faster. Best Army Composition? Thread starter unmerged(751237) Army composition changes depending on military tech. Mar 25, 2023 · [Army-Move] - Group your 2x Marines lead by the Conquistador and send them to Central America to "Hunt for the Seven Cities". 352K subscribers in the eu4 community. The problem is that it’s very inefficient in terms of money and manpower. At tech 13 your combat width is 27 so you should ideally have 27 infantry+cav and 27 artillery. I personally find that battles where the combat width is reached are relatively rare, so using separate stacks to more deal with sieges & attrition as my preference, merging them together to reinforce when needed. 36 Ryukyu Shogun WC Army - For a standard nation without any special cavalry bonuses: Tech 1-16: 4 cavalry and the rest of combat width of infantry. Sep 9, 2023 · Europa Universalis IV. Apr 19, 2023 · Learn how to optimize your army for different stages of the game, from early to late game, with this comprehensive guide. In my current game I play Jiangzhou/Manchu and used something like 10-15-7 with cavalry The deployment algorithm--which, as far as I can tell, the player can't really control beyond adjusting army composition--always deploys infantry front and center, with cavalry on the sides. For supply limit issues, just splitting the full width army stack in half and keeping them close. They’re cheaper than cavalry. Menu. You can go all the way up to 32 artillery, if you can afford that. Here are some tips on how to create the best army compositions in EU4. A lot of newer and intermediate players struggle with designing their army and navy compositions for use in game. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. g. 1 soldier takes up a slot, 1000 soldiers take up a slot. Members Online 1. The game takes a lot of things into account when calculating the outcomes of a skirmish and knowing how to optimize your army will give you that edge when it comes to toppling your foes - especially the larger ones. How Army Composition Works Fire phase comes first and after military tech 13, artillery does damage. Ideal army composition for every tech Mil tech Combat width Infantry Cavalry Cannons Total Comments 0 15 17 4 0 21 For the reasoning behind this, see Zwirbaum's great unit guide. Beyond army composition, a big mistake players make is failing to consolidate their regiments so the army fights at full strength. So the year is 1618, I am playing as the Commonwealth (formed as Poland), and I am beginning to wonder about my army composition. So a good army composition might be 32 front row infantry + 8 spare units = 40 infantry and 21 artillery to get the maximum siege bonus on a star fort capital (level 6 + 1). With 20 combat size I usually use 2 cavalry and 10 infantry(or just split army in 2 when its too large to wander around all in one because of attrition). What did you all find is the best Polish-specific mix of units? They have good military ideas, +33 cavalry combat ability (+43 with Aristocracy), +10 Infantry Combat Ability & +15 Army Morale. A place to share content, ask questions and/or talk about Paradox Interactive games and of the company proper. Full front row of mostly Inf and progressively more backrow cannons has always been the "correct" way to maximize combat power for anything but a few cavalry-abusing nations. After tech 16, pick inf with the best defensive fire pips, cav with the best offensive shock pips, and arty with the best offensive fire pips. Army composition is important in EU4. 33, morale wins battles so yeah keeping some in your army stacks would help strengthen your army as they can do extra morale damage and flank to help roll up crumbling enemy armies faster. , with a combat width of 20, target a mix of 22 or 24 inf + cav regiments). 10 votes, 13 comments. But the general idea for army composition is this: Pre tech 16, have 1 canon for the siege bonus, and your army primarily infantry with 2 or 4 cav. Nov 18, 2021 · RELATED: Europa Universalis 4: Iberian Wedding Guide. Hi i just started eu4 and don't exactly know how army compositions supposed to be,so my military tech is 7 and land force… Annoyingly, min-maxing armies is rather tricky as it strongly depends not only on your tech group & tech level, but also that of the enemy. Last year, I created this infograhic guide to help the community with their army and navy compositions. Post tech 16, you fill out the backrow and start to go pure infantry otherwise. I picked this up several years ago, don't remember from where/who, but I'm now questioning whether this is still effective. You typically want a full combat width of infantry, four to six regiments of cavalry per stack, and a full combat width of artillery. Ottomans best army composition. Cavalry can hit hard, but are relatively costly making them a luxury option. TL;DR: Some army composition rules are the same no matter who you're playing, so to start with those: Always build your army frontline (infantry + cavalry) to fill the combat width + 2 or 4 more regiments (e. . Europa Universalis IV. kwmcky gdhquxy admuvu cztu izm khpujy mvqvj osgw qqyy zoqzvkc