Battletech best weapons. The kuritans have jenners and panthers.


Battletech best weapons. Jan 12, 2024 · Gameplay Rules, Notes, and Quirks [].

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Battletech best weapons 4) 4xJJ grants high mobility. The Light PPC. Apr 30, 2018 · I think you can launch a grant total of fifteen LRMS from one of BattleTech's most classic, coolest looking, walking pile of wasted tonnage. The best mechs in game are those that have 3+ missile hardpoints & high tonnage for their class. 6 days ago · Corrigan 2025/02/01 at 9:02 am. 2/10 Affordability - 400,000 CBills + reloads will set you back. 2) Heavy Armour. 5. you dont kill by just scattering damage however. Medium lasers are the best damage/weight weapon in the game, making the combination of the two (on a Stalker) the single hardest hitting conventional brawler in the game. One last example from the other direction: 100 ton ‘Mech with a walk speed of 4. There's no real "best" weapon. Long Range Weapons May 19, 2018 · It is impossible to talk about the mech's performance without weapon balance in HBS Battletech game. I've been experimenting with two types of mechs, ones with lots of smaller, medium weapons (AC2, medium laser), and those with larger weapons (AC20 and PPC). each time u travel from one system to the next the shop will change his equip. 9/10 Accuracy - That -1 cluster shot isn't as good as pulse weapons, but comes in handy. Jul 12, 2024 · This category lists all BattleMech-sized handheld physical combat weapons. All others deal 15 or more, your traditional headcappers. If you don't have the Heavy Metal DLC just What is the best Battletech weapon? Other, clan tech is so uber, it makes Inner Sphere tech look stupid and I don't really want to debate it (rather come up with IS mech designs and fluff nowadays). Like mechs, weapon shop locations are determined by spawn lists that check for specific planet attributes and faction allegiance. Both have huge numbers of new mechs and weapons and the whole BT galaxy for maps. Gray shows sub-optimal range Phoenix Hawk (not the -1K). The best examples of more versatile tanks are probably something like the Rommel/Patton. Forget about table top balance, since HBS pretty much changed a lot of values here and there, and they added a thing called stability damage, which is loosely related from roll when a mech is taken more than 100 damage (20 from tabletop). So although a head hit from a clan ERPPC is game over for your opponent (barring special armours) the odds of it occuring are rather low. In Hbs battletech and tabletop battletech medium lasers are some of the best weapons in the game. Oct 15, 2024 · I love mecha, and have dabbled in 40k tabletop, but I by no means am familiar with battletech aside from the drama with macross, and maybe mechwarrior. So if you have 17-20t to spare and ammo is a concern and you want a ranged weapon, get a PPC; otherwise, get LRMs - they are the best for the era. Can you mitigate this with smart builds? Yes. Bulwark makes your defensive actions better. Breaching Shot let's you have one weapon ignore some stuff. the Red Scorpion book) and various planets (e. May 19, 2018 · 2. And instead of using Master Tactician with the Dragon in order to stay in phase 3 that's your default with a medium and you can use Ace Pilot, which is far superior for the same init. I find LRM's are generally the best long range weapon (apart from one specific story reward weapon which you only get once and can never be obtained again as far as I can see). Able to fire multiple types of munitions, the Howitzer proved a versatile and effective weapon, though not a particularly practical one for precision combat. Apr 28, 2018 · Then the blackjack with dual ac2 (longest range weapon currently in game easily replaceable that is) which is what it was made for long range with movement to be very hard to hit back. Strip the large laser and machine guns (who wants ammo explosions in your center torso). Jan 20, 2025 · This list catalogs all known Infantry Weapons available in the BattleTech Universe. Mar 26, 2019 · Joking aside, you can't beat the discoback. Hello mechwarriors! Today we go over some of the best clan weapons! Let me know what you think in the comments! Are there any great clan weapons I missed? Ho May 8, 2018 · Best weapon in the game depends on hardpoints. The largest The best weapons the Inner Sphere has to offer! Let me know what you thought about this one. All others get normal + / ++ / +++ -Weapons or Lostech-Weapons to upgrade their Firepower. For best use, put them in a lighter fast mech with torso mounted energy points. This is a good write up, but I just wanted to point out that javelins have more free tonnage than jenners (1. not saying its the best use, just that its possible. But having Gauss and/or AC20 is very useful, AC10 is actually quite OK punch as well (+10 dmg version is 70 dmg) and give you the range over the AC20. Are there any heavy or assault mechs that are good for melee? AC/20 can be fit on a medium mech specifically built for bearing that weapon (I run one on my Shadow Hawk with practically nothing else but also full JJs and max armor), but 55-tonners and especially 50-tonners would have more tonnage for it (check the stock loadout for HBK-4G somewhere for comparison, that design translates actually fairly good to this game). Because the Shadow Hawk has good speed for a medium mech, and the highest melee damage of any medium mech in the game you can build it with a focus on short-range, high damage weapons like SRMs and med lasers. Multi + Breaching shot is too niche in the late game, and 1. This works on stuff like the wasp where you can shoot the srm2 on one leg and then kick with the other. There's also Hyades Rim and Expanded Arsenal, but those are smaller than the major three and come with significantly less content (note that they're not bad mods, in fact they're great, they're just much May 13, 2018 · The damage per heat ton (DPHT) methodology was using (weapon total damage) / (weapon tonnage + portion of ammunition tonnage needed to fire 1 weapon for 12 rounds + heat generated by weapon / 3) The reason for the above formula is because I've found for most battles 12 rounds of ammunition is sufficient, and because heat sinks eat 1 ton of Strangely the best way to fish for cockpit hits is the opposite of a sniper. The CN9-A will have 20 tons free. This weapon was featured in an official BattleTech product, namely the BattleTech computer game by HBS. Unless you are going to try and put more than 293 armor on the thing, you should use a lighter chassis to hold more weapons and . That's kind of canon as far as Battletech goes. On top of that the hardpoints are mediocre at best, as you can't mass missiles nor energy weapons. I picked the DRG-C as I like its general weapon layout the best, with an ER PPC, an LRM-10, and two Medium Lasers, one of which points backwards because early Battletech was like that sometimes. The following lists breaks down where weapons can be found. Unless you're at long range, simply firing more weapons will get you more damage. May 8, 2018 · SRM6's are the king of close range. Search. I am talking about in this game where I cannot swap out the engine. Range is one of the most important factors in choosing the weapons to outfit your mech with. Very good for Missile Boats tho. The Locust is one of the lightest mechs in the game, has little armor and often doesn't have much in the way of weapons. 5 tons free for weapons. These are modeled by the Jettison-Capable Weapon quirk (as seen in Strategic Operations, BattleMech Manual, etc. BattleTech Weapons on systems with "manufacturing" "innersphere" "rich" "research" planets with all this 4 tags can(!) sell atlas parts. The extra damage of the Medium Pulse appears to be worth the heat and weight. That said, I have had players turn their nose up to mech designs, stating that the rear mounted weapons would serve a much better purpose adding to the forward firepower and would be too situational. I love feedback! Any weapons I missed? Tell me in the comments b Just like in XCom, your soldiers will miss a lot of their shots until they level up. Weapon efficiencies. Etc. Weapon ranges are (generally) toned down to a range where the infantry can only fire their weapons at rather short ranges, even if their rated ranges are much further. A few examples of different weight classes being the SLDF Phoenix Hawk (medium), Marauder (heavy), and Atlas II (assault). 1) Shield Arm Design. Still a significant weight class to put significant damage behind its melee attacks. Anti-Personnel Weapons Upgraded small lasers are the most heat efficient and pound for pound the hardest hitting weapons in the game. The fastest from that Mechs are the Wolverine, Enforcer and Cicida-Mechs. Category. Good heat, low weight and doesn't take forever to sandpaper an enemy. RogueTech is a more complete overhaul with a more complicated sensor system than BTA3062, but they share a similar core of expanding gameplay and offering further complexity to the experience. Nov 17, 2022 · The Grand Dragon is incredibly fast for a heavy mech at 6/9, and while it doesn’t have jump jets that kind of speed is rare on a heavy mech. Nov 6, 2020 · Heat-Inducing Weapons are a class of weapons fielded by Mechs, vehicles, power armor, and ProtoMechs for the purpose of inducing heat on their enemy targets. It's crazy hot, but with all +10 dmg weapons, it can hit for 250 dmg alpha, which will rear CT core pretty much anything in one shot. Sometimes picking which should be which can be tricky. Mar 2, 2021 · BattleTech mechs: tips for constructing the best build although these can go on any mech with spare tonnage. Coming in at a moderately close second is the Medium Pulse Laser, followed closely by the Medium Coil. Aug 18, 2023 · BattleTech - The Board Game of Armored Combat » BattleTech Game Systems » General BattleTech Discussion » What is the best utility weapon system? Poll. Unlike the impromptu clubs often found on the battlefields, these weapons are purpose built by weapon manufacturers and offer better balance and control to the warrior using them. That means you could load up 4 small lasers for only a couple of tons. As has been said, mediums are better for beginners, but lights aren't bad. Jan 29, 2010 · Sarna News: Your BattleTech News Round-Up For January, 2025. The lance command mod on either Marauder variant is great, same with the missilery suite on the Archer. I assume you already have a good grasp on game mechanics, otherwise other guides cover that way better than I could do. LBX2 are even way more efficient, but they lack Indirect Fire, and not requiring LoS is a big deal to be able to consistently fire turn after turn. Heroclitus). I personally prefer to keep muzzles dark, or maybe one “lit” at a time. The best mechs are those that are balanced so that they move well, have good firepower, and are tough. While other mechs like the Jenner do not have enough weight for back up weapons, or the hard points are in the arms so its easy to lose that coil gun. For these reasons, I find Mechs like the Ostol and Ostroc to be the best. Aug 12, 2023 · Sarna News: Your BattleTech News Round-Up For January, 2025. Developed as a long-range direct-fire AoE capable bombardment weapon, the Howitzer saw quick acceptance in the Periphery as an almost 1-to-1 replacement for heavier autocannons. I'd appreciate any creative commentary on how I can improve my calculations. Actually in MegaMek, I built a custom QuickDraw with its weapons moved to torso and a hatchet in its right hand. Also, a common house rule is to make the Flamers deal both normal and heat damage at the same time. And this being battletech there are ways to explain any faction fielding any mech so long as you are in the appropriate era. Oh, and if you want to be a bastard, scatter a few platoons of Stone's Trackers at key vantage points around the battlefield. That doesn't always work very well in Battletech however. Nov 28, 2024 · Sarna News: Your BattleTech News Round-Up For January, 2025. 5, 19 at max armor respectively). at 90 heat, 1/3 of the weapon's heat is weight free -HEx While there are a few mechs designed specifically with melee weapons, even then they are somewhat supplemental to primary armament in a lot of cases. The weapon usually chosen for this comparison is the Medium Laser. The reason why is if you take a weapon whose cost is mostly weight and don't fire it you are missing out on the weapons advantage and not building efficiently by weight. Personally I think wolfhounds, panthers, jenners, and commandos are the best for beginners. You can build something like this. 120 Damage for twenty heat and two tons! B). SRMs are generaly the best weapons in game & outshine others. Honestly, when I think of storytelling in HBS BattleTech, the thing that comes to mind is the Visual Novel style conversation scenes in the Argo control room. Nov 14, 2024 · This list catalogs all canon BattleMech articles on BTW with Melee weapons, including Swords or Hatchets as well as the more esoteric weapons used in the Solaris arena fights. Cooling Vent allows even a hot mech to break the rules. For picking a major modpack, you have three primary options: BattleTech Extended, BattleTech Advanced, and Roguetech are the major three. Jun 6, 2019 · The best weapons for that are ML/SRMs and the best mechs those who can mass them. Medium lasers in all energy weapon slots, small lasers in the support weapon slots, max the heat sinks. So ML, SRM are the best short range weapons in general. Flashpoint adds mini campaigns to Career mode (or after the main campaign). Nov 28, 2018 · Support weapons are very light, very short range weapons, and can adds up to lots of damage. For non-PS the best weapons are imo LRMs (with +2 dmg tubes), very efficient for their range. Pages in category "Heat-Inducing Weapons" The following 4 pages are in this category, out of 4 total. Dec 2, 2018 · From what I've been reading, single shot, high damage weapons are best for Headsshotting. Ideally avoiding being seen or at least avoiding getting shot at. Lights usually get one shot. The crab is objectively worse vs either the griffin or phoenix hawk for this purpose as it didn't get the extra tonnage (16. Dec 20, 2021 · BattleTech is the long-lived turn-based tabletop wargame that has been around since 1984. Doesn't matter if it's a light or an assault, 100 stability = knockdown (but it can't be done in one barrage. I want data based on the most available free tonnage, most equip-able weapons, etc. I think it's Yuri's and Victoria, they are up top and within 13 days travel. I love the idea of rear mounted weapons here, as initiative usually leaves someone in a tight spot. The reason being that (barring optional rules) your odds of a head hit are 1/36. Load up lots of AC weapons (AC 2, AC5 for range AND power) with maybe a AC 20 executioner mech plus distribute plenty of LRM weapons which also work great at close range. MGs and flamers are anti-infantry weapons by design, are rather weight-efficient at it compared to the anti-armor weapons of the rest of a typical 'Mech's loadout (which will usually only kill a couple of troopers at a time with a direct hit in the open). There is an arrow in it for "unstable" and if you get the full bar they go down. . Im personally partial to the Alacorn with its triple gauss rifles, and the Schrek PPC Carrier (3 ppcs). The non-lostech Warhammer is very good and the lostech Warhammer is a top tier mech if you have access to the Black Market, basically because it can mass the (imo) best weapon of the game (without DLCs), which is the ERML, and cool the mech properly (DHS, TEX). Even so, the results seem to indicate that - without factoring in lostech - energy weapons are simply the worst weapons in the game while missiles are the best weapons in the game. Same range as the base PPC half the heat and damage for 3 tons and 2 criticals. Regular ACs are extremely heavy for the damage they do, but ultra ACs (if you get a lucky loot crate) are good - especially UAC/2 and UAC/5. For an alternative comparison, the plasma rifle comes at a +70% BV markup over the AC/10, which has identical stats aside from the heat effect, and can also slot in special ammo as a bonus. Brisbane and new vandenburg are close but 21 days travel. As reported before AC20s are very good early on because a random shot will likely do very serious damage, but as you progress Precision Shots become better and better, due to Called Shot Mastery and having better weapons. com/channel/UCFDN6mKHHiOtGPxyaz9Mk0A?sub_confirmation=1BATTLETECH GUIDESThis is a series I factored in the weight of ammo and heat sinks, gave longer range weapons a bonus, and favored large single damage over many small hits. BattleMech weapons are more rapid-fire affairs than you think. BattleMech armor is ablative. After a certain point, the game will become all about wearing you down with numerical superiority. The reason this weapon is useful as a unit weapon is that it takes up one slot and weighs one tonne and so all other weapons are easy multiples of medium lasers based on weight, allowing you to Any role of lance can have a weight designator attached so, a heavy battle lance would be primarily heavy 'Mechs whereas an assault battle lance would be majority assaults, but those specifically equipped to fight at a mix of ranges (which is really what the battle lance is about; its members can engage the enemy without having to break the line, so are usually 'Mechs with a wide variety of Not necessarily the longest non-capital weapon Edit: Turns out it is the longest range non-capital, non-arty, non-cruise missile weapon, but the extended lrms have a range of 12/22/38 without using the extreme range rules. 3) 200 damage medium laser ball (280 with lostech). Apr 26, 2018 · So, aside from fire starter what are mechs that can give a good close combat-melee result. You will do much more damage if you focus on equipping your 'Mechs with these weapons. Obviously there are circumstances in which each weapon will excel in but I'm looking for which weapon is best in a general sense. I tend to put Clan mechs into 4 categories, and the best weapons for BV depends on which category: Absurdly fast (7/11/0, 8/12/0) and armored brawlers (Black Lanner, Arctic Wolf, Ice Ferret, Fire Falcon) - Here you just want plain cheap SRMs, small pulse lasers and machine guns, same BV as IS weapons Those are what I consider to be the two best mods in BT2018. That said, there are three things to look for in mechs that are "good" at melee (imho) at the intro-tech level: Fast for their weight class. The only reason you wouldn't have UAC on everything in the field is that they'd be much more expensive to buy & maintain, whereas the regular ol' AC can be found and serviced anywhere. I spent some time creating a calculator to determine what exactly is the best weapon in Battletech. If you like ballistic weapons the Annihilator is for you, its got 5 ballistic hard points. As an example the SHD-2H cannot take the same amount of Weapons that a CN9-A can. Actually Battletech follows the tank concept of the iron triangle, with the 3 points being Mobility, Firepower, and Protection. And the firestarter is better than all but the best of the heavier mechs. The weapons don't get fired too often, it's more of an optional thing, or if a situation presents itself. At least that's the impression I get from the plethora of books coming out on various army detachments (e. Aug 10, 2020 · Weapon capabilities are best explored by comparing them to a base, or unit, weapon. The Shadow Hawk, SHD-2D or SHD-2H, has 3 missile hard points and actually makes quite a good LRM boat in the medium weight class. The PPC also has better range and significantly lower BV (176 for the PPC vs 262 for the plasma + two ammo bins). There are two weapons that deal exactly this amount of damage: The Binary Laser (Blazer), and Enhanced ER PPC, the prototype form of the Clan ER PPC. I put 3 flamers on the hunchback (laser version) and whenever it's close to a target you can see a party on screen. Any chassis heavier than 80 will do a better job, with 100 tons being the best. Those are superior 'mechs since they tend to have double heatsinks, XL engines, and Endosteel for more tonnage available to fit extra weapons/heatsinks/jumpjets/etc. SLAS is marginally better even than the MLAS, but you lose out on range. Sure, you're not gonna get that much use out of the NACs except maybe to kill a mech lance before it gets into range, but those Barracudas have the improved accuracy and reduced blast radius to be safely fired a lot closer to the spotters than most other capital weapons, and a 40-point AE shot will put a LOT of hurt May 16, 2022 · If you like the content, feel free to subscribe https://www. A LRM20 does good damage and damage to stability that makes it a great support in a fight. 5, 13. The rough part comes on stuff like the crusader where both legs have srm 6's so you must choose between an srm 6 (12 potential) and a kick (13 potential and a pilot skill roll for one of you). Dec 13, 2024 · Bloodnames are one of the more unique institutions of the Clans. Most of the time, it's just "BattleTech", and you'll just see something on the back that says "For use with Total Warfare" or 3 jump MP is a great goal on a battle armour suit. Infantry in the CBT BattleTech board game are usually heavily abstracted for the sake of simplicity. Hand actuators with no ranged arm weapons. All assault mechs suffer from the issue that they need high power, heavy engines to move decently. Subcategories This category has the following 4 subcategories, out of 4 total. Such as the Firestarter, Vulcan, Locust Weapons that have high weight but low heat are good main weapons whereas weapons with high heat but low weight are better secondary weapons. Weapons are the bread-and-butter of the war-torn world of Battletech. Jan 12, 2024 · Gameplay Rules, Notes, and Quirks []. SRM isn't really needed. It's the biggest and most powerful direct pinpoint damage weapon a mech can mount. External effects make more sense - heated metal around an energy weapon, discharge smoke for projectile weapons, maybe some exhaust soot for rockets/missiles. The best battletech tanks generally fall into defensive or supporting roles. Also note that OmniMechs can mount melee weapons in pods. Urban Warfare adds Mechs and more flashpoints, and Heavy Metal adds several mechs and more rare weapons, along with another short campaign. 5 (ML, AC/5 and variants, and LRM clustersin fact, a lot of things use 5 point clusters), 10 (AC/10, clan large lasers, PPCs), 15 (CERPPC, gauss) and 20 (AC/20) are good In the happy middle is Battletech Tabletop. I would say that the fastest Mediums should get Coil-Weapons too. Pages in category "Capital Weapons" The following 46 pages are in this category Being this powerful with no BV cost or coefficient is a real sign that they didn't even consider balance of any sort when designing them. Ac10 is what I use most when it comes to autocannons as it has good reach and pinpoint damage. youtube. Mar 24, 2019 · If you wonder what weapons to use, and which mechs to salvage, you are in the right place. Add a capacitor and a targeting computer. but its rng and rare. All these 'Mechs have at least one variant with a Melee weapon. Medium laser is the most efficient in terms of just doing damage. If you want a combo you could get a sensor locking mech with and lrm boat sitting long range out of danger. I like to run a 2xML, 6xSl, 6xJJ Firestarter with a rangefinder and a recon pilot. Damage is higher, risk of completely useless shots almost non-existent, and to reduce spread i can always try to flank targets or use called shots. LRM is obvious for knockdown and indirect fire. Lyran Commonwealth: the source of the 4 assault mech scout lance meme. It's best in class for mediums in just about every catagory. 5 more free tons) - javelins are as fast as firestarters, and jenners are even faster, so you lose space for weapons and armor to gain that speed - personally I prefer javelin over Jenner because it’s fast enough and can carry more stuff From what I've seen Auto-Cannons are perhaps the best go to for this but I'm also entirely unsure how much stability damage is dealt by Melee. Some weapons are under-valued (LPL) and some are over-valued (UAC/20). Tbh, flamers aren't THAT great at causing heat to enemy mechs, they're much better as anti-infantry weapons, or to cause forest fires. When people talk about the Clan Large Pulse being "broken," it's usually under the BV system where true balance isn't being taken into account. However, development studio Harebrained Schemes launched a Kickstarter campaign for a turn-based strategy All the DLCs add playable content to the game. so back and forth a little much luck and here u go with ur new atlas ^^ Classic BattleTech refers specifically to good old-fashioned record sheets and hex-maps BattleTech directly descended from the original BattleDroids. For weapons I used 3 Medium Lasers ++, SRM6++, SRM2++, 2 Small Lasers++ and Arm Mods for some extra melee damage. Dec 3, 2019 · The best Mechs are Locust-1E, Spider-5K, Javelin-10 N / F, Jenner 7-D and evtl. Many of these weapons are usually used by the gladiators participating in the Solaris Games. Upgraded one does 72 damage for (3+1) tonnes and only 14 heat, as well as huge stability damage. If I lower the SHD-2H to the same max armor as the CN9-A and then strip all the equipment that this game lets you change off it you have 18. AC are really old and simple tech, and UAC are an evolution of them. 6/10 Availability - Rediscovered in 3035 and sparingly deployed thereafter. Apr 21, 2020 · The 55 ton mechs are a little to slow to take advantage of the coil gun. And it will only cost you half a ton. As for which mechs are the best, it kind of depends on what your weapon preferences are. It is hard to argue with boating what might be the best weapon efficiency wise to such a high degree. They actually have a decent variety of mech classes, but their signature weapon is the Heavy Gauss Rifle. You want a sandblaster. Best of luck, use those mechs like they were meant for: Punching each other in the face to assert dominance! (Also, a personal favorite of mine is the Black Knight BL-X-KNT 'Red Reaper', unfortunately, you can only get that as a random reward from heavy mech duels from game worlds, but if you want to fight mechs wielding a giant shield and a buster sword-looking vibroblade, it'll be something Mar 2, 2021 · BattleTech is one of the best turn-based strategy games around, but it’s a game you need to take seriously if you’re going to win. Only drawbacks are the weight, limited ammo, and minimum range of 10. No weapons on arms or legs (Crusader and wasp out) C). Armour-wise, you can simply compare to what weapons you want to survive a shot from. Honestly I think it's a better idea than using some arcane formula to represent the OP abilities of an important enemy (like they did with the Manei Domini) or asking players to roleplay around it (iATMs, Clantech in general). The best weapons are Medium Lasers and SRMs (2, 4, or 6 - same damage/heat/weight ratio for each size, unlike LRMs). They can fire at close enough range, and can also be fired as part of melee and DFA attacks. You are correct. The Warhawk Prime is simply a Volley Fire Mech, just like something like an Awesome, but what it also can bring to the table is redundancy (just like the Nova). weapons in the game generally fall into two categories, a Hole Puncher (Generally anything dealing 10+ points of damage to a single location) or a crit seeker, either weapons that make many individual hits per use or weapons small and cool enough to pack in to get many hits out of. the Flea-4 / -15 from the lights. Still, given mecha as a niche genre, with an even more niche IP like battletech (compared to say Gundam), I figured I'd save time in posting and asking those familiar directly. Either breach with a single high damage weapon for 18% chance to 1-shot the enemy, or if not in cover, have all your heavy hitter weapons enabled for the headshot, so hopefully one gets lucky (Gauss Cannon, AC/20, for example) Widely available or just flatout the best? Because the LCT-1E is a helluva lot easier to find than the LCT-1Vb, and a solid improvement over the other Succession Wars-era Locusts that I think holds its own in later eras, provided pulse lasers aren't being pointed at it. Pages in category "Weapons" The following 200 pages are in this category, out of The kuritans have jenners and panthers. There are four basic categories, each with its own, distinct traits and features. Kills shit dead. In general though it is MLAS. My experience so far is that the smaller weapons spread their damage out and do less to kill the mech quickly, while the larger weapons will apply a large amount of damage to a smaller area, damaging the mech more quickly. Small Nov 10, 2022 · The Large Pulse Laser is, according to the math, the best weapon in the data set in terms of BV to Damage dealt, as its hit bonus allows it to boost it’s expected damage up by a lot compared to other weapons. Each mech has different weapon anchor points, however. 5) Awesome, best in class, 80 damage melee, deadly even when the weapons are gone. LRM 15 is slightly more effective then other LRMs, expecially when used in pair or more. So my question is, given the limitations of the mechs in this specific game to fit the mechanics, what are the top 3 "best" mechs in each weight class? I don't really want just a general answer like "Uhhh Atlas is clearly always the best!". Granted, Classic BattleTech branding isn't used so much any more. TMM of 2 plus the ability to chase down 3/5 or maybe even 4/6 with some reliability. By virtue of being an official albeit not positively canonical product, the game expansion and the weapons and equipment presented therein including this one must be considered apocryphal. This list catalogs all canon Battle Armored Infantry Weapons articles on BTW. g. It's mostly due to how the conventional infantry rules are written. You come in less than the base PPC in mass at plus one crit. Compared to the best possible AC20 which gives you 8 damage per ton and 8 damage per heat. But it's a scout, it's purpose is to run over that hill and see what's there, then report back. Nov 27, 2019 · Medium Range Weapons The SRM6 takes out the best medium range weapon. Available tonnage for weapons and equipment: 39. More hardpoints = more effective TTS usage. The following table shows the effective and max ranges of each of the weapon types (Measured in 30 meter tile increments). 9-HM encourages you to use smaller weapons rather than big hitters, due to some mechs having a lot of available weight and most of the best weapons IMO are not exactly big hitters, although some of the multi-hit weapons are pretty bad (one of them the LBX10). To minimize the wear of attrition on your mechs; maximize armor at the expense of weapons, faster mechs need to be constantly moving to maximize evasion, and slower mechs need to use cover and bulwark t In these cases, the weapons issued to the troops almost don't matter, though to get the most out of the jump or motor units you probably want lighter loads, keep them fast. ), and function as normal arm-mounted weapons (including being protected by the 'Mech's armor and drawing from its ammo stores) until jettisoned, and if recovered intact can be reattached (but only to 'Mechs with the exact same weapon The Shadow Hawk is a good mech, but the default weapons are all over the place as you mentioned. I've long been a proponent of Vincent Corvettes in an infantry support role. four weapons What are the best weapons? Yeah, I think a big part of this game is for role-playing. I naturally gravitate towards more brawly builds because short-range weapons have the absolute best damage to weight ratio, leading to me look upon longer ranged builds with lower damage outputs with disdain. One of the best weapons to disable a mechwarrior and spare the machine. With the best possible build a ++ MLAS gives you 35 damage per ton and 6 damage per heat. My favorite load outs for it are three ++ Guass rifles and two UAC/2s or 5 UAC/5s. Feb 17, 2019 · Personally i prefer to go for smaller weapons in most cases (unless there is a good reason to take AC20, like tanks). When the Clans were founded and their breeding program started, surnames were done away with (after the first generation of warriors) and an ordeal called a Trial of Bloodright was established to allow eligible warriors to win the surnames of the original warriors that founded the Clans. The best heavy is probably the Marauder 2R for the 30 extra heat sinking and lostech DHS/energy weapons. However, larger energy weapons can whittle you down if enemy mechs keep you at range, and LRMs can both out-range and out-damage the larger energy weapons, but depends on ammo to keep going. Decent guns, missiles, and still has machine guns for infantry. Apr 23, 2018 · Best BattleTech Mechs and Weapons In general, heavier mechs have more space for more weaponry, so heavy is a good way to go for both armor and attack strength. For 5 heat on a +++ weapon you get 30 damage and 50% crit. Apr 26, 2018 · AC and LRM missiles are the best. To determine it, first check which weapon you want to find on the weapon pages (see weapons), then use Ctrl+F to navigate this list. A laser obviously needs to remain on a single point for some time to do significant damage to armor. Reply reply The stability bar is 100, with 5 sections of 20. What’s a good damage range for a long-range build, and how good are mixed-range builds? Mechanized infantry, while touted as being the 'heavy weapon' troops, are actually best served against other infantry - they take half damage from conventional infantry weapons, and double from heavy/Mech weapons. Re: Best Clan Infantry support weapons by era « Reply #3 on: 04 February 2023, 19:06:42 » You should look at Daryk's comments in Fan Designs and Rules » Battle Armor on the new weapons that were introduced in Shrapnel. Weapons-wise, stick to basics – a long-range autocannon or a pair of M Lasers Oct 27, 2023 · Canonicity []. I'm researching this for my youtube series where viewers get to create pilots and be "Star Commanders" selecting missions and negotiating contracts for us. Luckily for you, we’re here to help. It can punch a side torso off a medium clean off. I've reached the point where I walk over any mission, even the hardest 5-skull missions. More crucially, one "shot" of a ballistic weapon like an autocannon or gauss rifle is actually a burst of BRRRT goodness, some faster, some slower. So far I've picked up two heat banks and three exchangers, with all kinds of other assorted weapons by b Any other way of doing the calculation is significantly more complex, and very dependent on total heat levels to factor in things like HEx etc: -Below 30 heat there is no weight cost for cooling, and even above 30 you get a proportional benefit per weapon depending on the total heat (e. oyix zfodz hkguj iyht cwr jlgzgb dcukx ynnwhz ousnxq nhgg jfbqm cszi dbbfm qkxka gnvpc