09
Sep
2025
Dnd puzzle rooms reddit. So that only the words "true power" are seen.
Dnd puzzle rooms reddit Like a slide puzzle If you are looking for a funhouse idea, try a junk room. The adventurers stumble into a plain square room. A completely empty, unlit cylindrical room. Or possibly there is no floor, and it appears like open sky. It requires intelligence to solve. I’ve got a simple water jug puzzle but I’m running low on creative juices. You can structure puzzles around that: Locked door that requires three levers on opposite sides of a room to be pulled all at once As a wrinkle, maybe the third lever is nearby but on the other side of a wall or something; the party must find a way to synchronize their pull across rooms That being said, a musical puzzle, I'd just say that there is a repeating phrase but it stops a few notes short to finishing and the person has to find three things in the room to hit that ring in the proper pitch to finish the phrase, (IE "Twinkle twinkle little star how I wonder"-- then it fades off) so it's more a Character investigation or The other was a room that had a magical fire under a boiling pot, which filled the room with steam. The trick in my experience is to give players tasks rather than puzzles. Double bonus points for how to keep track of time and the level of lava coming toward them. One of my favorite puzzles was a fancy room with various light sources, statues, and water elements. It can only attack the player in the mirror room, it can only be attacked by players in the real room, and it can only be seen in the mirror in the real room. Along the walls, there are 6 pillars, each with a unique orb on top. They might not be the most 'dangerous' minded of people, but they might be trying to lay traps or set up blockades to stop raiders- such as releasing animals they've trapped in certain rooms. At Room 7 o’clock: The room is filled with clocks that cause sonic damage depending on the current time. Cunning is a puzzle, or series of puzzles. Design a riddle puzzle, a mirrored room with hidden objects, or create a tile grid with symbols that the PCs must decipher to cross safely. =) Puzzles in D&D are always interesting. While this may seem blatantly obvious in text format written here, from my experience with running puzzles, I do not believe that most groups would immediately draw the All attempts to light the torches, magical or otherwise, fail. If your players are 3rd-4th level, the lightning damage from the plates is a d4 instead of a d6 and the DC for all checks is 13. It’s a countdown in primordial starting from 20. I’ve already filled it with a couple puzzles but if anyones got some cool ideas they wouldn’t mind me using that would be amazing thank you😁 This is just a simple puzzle room I thought up a while back. On the table is a very elaborate-looking balance scale, with three weights placed on one side weighing 1, 3, and 8 pounds respectively. However, when they leave the room they're sent to a 'random' room in the house. Room with the same puzzle. SO! Puzzles, I love em, you hopefully also love them. A bit of a chaotic answer, but a cool concept nonetheless: a puzzle where there is a big button in a room with LOTS of small objects (boxes, tokens, books, etc. Hanging above it is a featureless padlock suspended from a archway a couple feet above the book. The team actually all went into one door on the last stage of that puzzle, so they ended up reappearing back in the same room, but without the wizard, which was a surprise to me. Jester: Room draped with checkerboard bunting on the walls. The door is locked. Need puzzle room ideas . The music was out of order and and needed to be played correctly to remove the darkness from the correct rooms to allow them to move forward. I'm Let's see what you're actually made of, are you just lucky or are you clever? Give these beggars what they need to survive, and maybe you'll survive along with them. All you have to do is create a way to display the song without giving away the answer. I want to create a short dungeon puzzle that requires players to demonstrate bravery or contend with fear. Put this puzzle into a pitch black room and remind darkvision players they don't get colors while in darkvision. I want it to be more compelling than simply fighting a scary monster or putting them in a room where their biggest fear manifests like a Boggart. Or check it out in the app stores TOPICS My take is that whenever the players end up in a puzzle room, someone in the world built that for a purpose - it didn't just spawn from the ether. A subreddit dedicated to the various iterations of Dungeons This one is more of a puzzle room but could be used to open a door. A room with two doors and a the puzzle When the player first opens the door, describe a seemingly impossibly large room with 4 statues in the center. There will be other, more combat focussed rooms, such as an alchemy lab filled with wild oozes, or a golem, and such, but each of these rooms will be largely puzzle/trap focussed. -Bunch of Mephit-like statues lining the walls, with big open mouths. For artists, writers, gamemasters, musicians, programmers, philosophers and scientists alike! The creation of new worlds and new universes has long been a key element of speculative fiction, from the fantasy works of Tolkien and Le Guin, to the science-fiction universes of Delany and Asimov, to the tabletop realm of Gygax and Barker, and beyond. Other puzzle idea, more abstract and more in my "Zen" theme: A monk is standing on water, meditating. =) The second room is tall and cylindrical, and the walls are mirrors. If you would like to make the room more challenging, I had considered having a doppleganger be part of the room and really adding to the confusion. Each room has lever which drain the water in all the room (effectively resetting the puzzle) North has a door frame at floor level, south is the entry point but the door frame is situated at 8m high. Aberrant fungi with some condition like explosion or releasing toxic spores under certain conditions: light, heat, noise, etc. Physically demanding puzzles can help add some My wife wasn’t a fan of how combat can become drawn out and boring so I would like to throw in a few puzzle rooms to the dungeon they’ll be delving through. Internet Culture (Viral) Amazing; DR I need a solution for a puzzle based on a room that fills with water for a group that does NOT like water. ) and a lot of places to put those objects. Here's how I run puzzle rooms: Step 1: Polpulate the room with random puzzle stuff. but an idea would be to have a room where there are different crystals or beacons that are Get the Reddit app Scan this QR code to download the app now. Big stone door behind them seals shut. Preferably something with a dark undertone if possible. (recall meridia's temple from skyrim). Puzzles in DnD are supposed to take game lore of some kind and apply it to an already existing puzzle makeup. A subreddit dedicated to the various iterations of Dungeons & Dragons, from its First Edition roots to its One Room with a puzzle. I had a puzzle in a session earlier in the year that my group enjoyed but couldn't wrap their heads around it for a while. Wasn't sure what people have done in the past to make this more epic. The players need to find the missing object, and place it in the right spot in the Some of the best traps are those with multiple elements that play off each other, and where the goal is simply to make it to the far side over a series of turns, potentially helping I used the rotating walls concept (using the curves kit) to make a puzzle dungeon! Players must solve a puzzle or pass some test to get access to the next room, solve another puzzle or fight Read on for a guide to crafting and implementing puzzles in D&D. Or check it out in the app stores Go to DnD r/DnD. A logic puzzle room A riddle room A room with a code that needs decrypting A room with some gems that need to be placed in specific locations relevant to lore from my world. The room us filled with a ton of random crap that others might define as true power. As a reflection, the mirror opposite opens as well, revealing a door to the next room. The rooms weight distribution is the following: south>west>east>north, south is the heaviest. The story is their family were highly esteemed contractors in the city. Disperse those representations about the dungeon or puzzle room. If they miss a note they start at the beginning, kinda like that zelda puzzle where you have to walk through the correct doors in a single room maze. Go to DnD r/DnD • by DirtyTacoBox. Each of the three alcoves in The idea is that when a PC enters a door through the hallway, they enter the room they're supposed to. The 5ft vision reduction would be with or without dark vision, dark vision just doesn't help, and they'd be able to see within the orb rooms and alter room which us where I planned to Get the Reddit app Scan this QR code to download the app now. To progress without damage. In the center of the room, there is a dried-out fountain. Archived post. Fifth room has a wooden pole. There’s a symbol above the door that glows when they press the button. Hello there adventurers and welcome to DnDPuzzlesAndTraps on Reddit. Or check it out in the app stores Go to DnD r/DnD. Room 6 o’clock: In the center of the room is dragon statue with a clock in its mouth stuck on a time with a button. I don’t want this to be a long dungeon. One of my favorite puzzles (I didn’t make it) is a room with a fountain like well, in the middle of said well is a button, remember that the the bottom of the well is equal to the floor, touching the well or the water inside enchants one item on each character in the party, pressing the button causes 20 runes above a stone door (each wall could have one but only the one opposite of A puzzle room with 2-3 ghosts. It has no solution. There are three doors in the room. The ledge is rigged to collapse when weight is placed upon it, dropping the person attempting to cross a long way down into the courtyard below. I’m building a dungeon as a way for my party to prove their intellectual might to one of the gods. The puzzle is as follows: The room has two doors, the one the players entered from, and another (fake) door on the far wall. If anyone has any ideas on some mathematical problems or decision making puzzles that might make for good dungeon rooms please comment them. No attempts to move or damage the rubble will have any effect. So excited to try this out in a week. Here's what you do. None of the rooms even have to have the same theme, so they can really be kind of wild, the more mind bendy, the better. The only thing in the room was a heavy plate that would take 2 people to move (this was a party of 5) the key for the lock was hidden under the plate. ) or a fight that is sort of deeper than a normal one. I like puzzles like this because it requires every member of the party to be involved. A locked door block the path on the other side. This entire door puzzle is predicated on the "people over think things" A puzzle room with posted rules which state that anyone who wants to pass through the room must first accept an infernal contract to compete the puzzle in a certain way, and failure to do so causes something bad to happen (not necessarily forfeiting their A combat puzzle I utilized didn't work out, but my party simply strong-armed through itbut the idea is sound. Valheim; Genshin Impact Have the party enter a room with the board set up as in the puzzle. You can vary the requirements to rearrange the room, from high strength to move a large wardrobe to a decent intelligence to figure out the correct patterns. And looking for puzzles likes the button room puzzle to keep my players from overthinking. You enter the room to see a closed book resting on a pedestal in the center of the room. r/DnD. Make the room dark, and in two parts. I let my players make themselves a few inches taller or shorter as desired. Fourth room has a metal pole. There's no lock, no hinges, and you're not Raging your way through it. There's an extra object, or an object missing (or even an extra person!). Have you ever thought it was a little too easy to leave a trapped room for your players, when the rogue has +9 Investigation and the Wizard has + Hello, I am searching examples of rotating rooms dungeon. 3. The solution is to take a torch from this room's exit and light it off the illusory torch in the 1st room, then bring the new illusory torch back here and put it back on the wall. A confusion room. 7) There are piles of burning straw in this room, the walls are dark with soot. Basically, make sure the puzzles aren't as simple as they are in game where only one person is need to solve them. Click here for our Buy/make a "sliding squares" puzzle and make the person opening the door solve it on a timer. It was a sliding puzzle of the maze, and we had to put pieces together to form a path. If the party don't engage with the puzzle at all, the skeleton reanimates when they leave and attacks them from behind. Though the rules in it is DnD, since it only describes "Dungeon rooms, puzzles, and traps" as said on the cover, it does go into a good explanation of how each of them look and act so they're fairly easy to convert to a different system "Dungeon Delve" for 4th edition DnD. The party enters a scanty, dank room covered in ash, broken stones, and large bones. but an idea would be to have a room where there are different crystals or beacons that are "Book of Challenges" for 3rd edition DnD. "NEW DOOR" solves the puzzle and opens either a passage or a small room with loot, up to you. This looks like a super fun puzzle!!! I have a question (as a new GM, with new players who all have little DND experience). I've run into a surprisingly tough problem to solve while writing my first one-shot. "The squared room you enter contains three empty walls, one to the right, one to the left and the one behind you. And the firepits go out after a min. Now just make this room fit whatever environment they are in, and boom you have puzzles for all occasions. Hopefully its not too confusing. At 10, the room goes completely dark. The way to "solve" the puzzle is to just let the countdown get to zero, then embrace the silliness of what you just experienced, but after actually trying it in a 3. A subreddit dedicated to the various iterations of Dungeons & Dragons, from its First Edition roots to its One This is just a simple puzzle room I thought up a while back. Share My ideas are largely based on the idea that the traps/puzzles ideally both (a) involve temptations tied to the sin and (b) involve a threat that embodies the problem with the sin. For example, one idea I had was to trap the players in some sort of pocket dimension, a room with 3 doors; one to the left, one to the But any sort of puzzle in there works. The crawl will be puzzle rooms one after another after another, and I’m looking for SIMPLE puzzles that don’t require combat (besides as a means of showing a failure in the puzzle) because my focus is on MANY puzzles rather than just a few overly complicated ones. My party is travelling through a dungeon I have been working on for a while. In one of the rooms, the doorway is an arch. The Puzzle Rooms. I like "narrative rearrangement" puzzles. Feel free to share a puzzle or trap that you created or a help needed post if looking to get some advice on designing your own non-combat Encounter. The way it works is, there are five rooms, each with a separate trial related to one of the types of Chromatic Dragons. Puzzles for them would be trying to convince them you're on their side. The important thing is that the water they need to solve the puzzle is not inside the room itself. My current dungeon has 2 floors, about 20 rooms each floor and so far only 1 has a puzzle and it is just a dragon riddle than they will probably solve easily. Make the staircase like one you'd see in an apartment building with a number on each floor, but instead of a number use a symbol. In the mirror you can see yourselves, however you faces seem blurred out. Plan on a dungeon with this central in the first room they walk into with symbols on 4 rings, and matching symbols on 4 doors. It turns constantly, shining a 5ft wide beam that reaches the floor to the ceiling. What’s fun about the Mirror mirror puzzle: It lets your skill-based characters shine. Red, Blue, Green, Black, White, Yellow. Second room has the same arrangement, with a length of blank parchment between them. Ever. -a puzzle where you have to use a small handheld mirror to reflect a laser into a target across the room -a puzzle where you use a cross with colors on each end to mix certain colors together by pressing different parts of the cross onto the puzzle at a time, making different color combos Both rooms have an out for players that don't quite get it and would rather brute force them. As stupid as the puzzles in the Tomb of Horrors are for a modern player, they do at least this right: The rooms are all painted clean recognizable pictures. I have the room's dimensions as 20x40 feet, with a 10-foot-wide vault door on the longer side and the entrance on a smaller side. While the next rooms may seem like a series of puzzles, theyre in fact testing rooms to see how the newly discovered mushrooms with the tree's energy has reacted with the different minerals and elements in the soil. If you googles "puzzles DnD", you will get a lot of cool ideas, but not much material to help you execute those. After he finishes In this article, I’ll share all my pro tips and considerations for making D&D puzzles and I’ll take you through the whole progress of making your own D&D puzzle. Second, if done poorly, puzzles and riddles can shut down creative play. You need to figure out how to make yourself slide across the floor in order to intercept your target. true. Keep the ceiling low (to minimize jumping) and expect some kind of "we can totally cheat this" but it could still be fun. Boss Room. We have included a FREE version for the community. In the wet. A crown, a shovel, a dagger, a flagon, a wedge of cheese, etc etc etc. Abjuration Upon entering the house, they'll see a shadowy figure dart across the floor into another room. A room full of mirrors and water flooding in confusing directions, right to the exit A room with a lot of wooden canals that you have to rotate to bring the water flow down to a hole and activate some magical door. DC 20 Medicine or Arcana could assemble the skeleton. Above the door says "show me only true power". In the center of the altar is a 3x3 grid of stone-shaped indents. 5M subscribers in the DnD community. especially if you have any computer geeks in the room. The trick is: when they push the button a countdown starts, and everytime they move anything out of place during the countdown they take A room with mirrors reflecting objects that aren't already in the room. Third room has a slender stone pillar. In that room, when a physical spell attack misses, like sacred flame, fire bolt, ice knife, you get it, it reflects, could hit the players, or a different enemy than they targeted, or no one at all. Door only unlocks when the party hides the words "show me only" in the riddle. My players love to hack and slash, but they love even more puzzles, trapped rooms or even all three at once. I am looking for ideas to get their brains to overload. The puzzle will be the final obstacle before the big So I once made a trap room for a very experienced DnD party It was a room with a ladder and a locked hatch on top. They make a dungeon all that much more funand I’m terrible with coming up with them. The party will get to the room with the bad guy, then get teleported into the arena. The following rooms. This door is unlocked and on the other side is a round room with frightening creatures around it. The party shouldn't know about the create contents, just that there is a chest/corpse/loot source in the middle of the room. I need to come up with some puzzles for two places. 4M subscribers in the DnD community. A statue in the center if the room, facing the door to get out. A puzzle like yours would break the illusion of the game because it has nothing to do with the characters, and instead relies on the players themselves. The party must divide this in three equal platforms, each containing 7 spaces for the vases, and the exact same amount of liquid as The bit about the lights going off an on made me think of the wraith itself causing the darkness. The next puzzle was a room shaped like a wedge, with doors on the two flat sides. Directions on the wall say all you have to do is close the door and pull the 2 levers on the other side of the room at the same time to move on. A subreddit dedicated to the various iterations of Dungeons & Dragons, from its First Edition roots to its One D&D future. Here is one of my favorite puzzles, The room of Doppelgangers. The door to the puzzle room is locked, so the puzzle mechanism is mostly a failsafe if the lock is picked or the key is stolen. Before you is a large mirror. A room so bursting full with miscellaneous and completely ussless junk that opening the door causes a flood of random large items to spill into the hallway. The room can be any size, and is filled, shin-deep, with small-ish rocks, each of varying size but large enough to have a picture carved into the side. Looking for some ideas to make a 3d puzzle room. Speaking from experience. The puzzle? There was a purple door, with three torches, one red, one blue, one yellow and once they entered the room it was sealed behind them. This is the tower of an alchemist that wants to improve the human race, each of the 5 levels deals with one of human's weaknesses (at least the alchemist think they're weaknesses). I can’t recall how the full puzzle went- but this puzzle we did (I was a player) where it was a maze forest. The party comes in to a room full of statues set around furniture. What it came down to is this- It's been my experience that puzzles and riddles can be problematic in DnD games. Has anyone used this puzzle recently, how did you prep for it, did you talk to your players before the session or did you communicate with them during the session. Other than this light, the room is competely pitch black under the effects of a perpetual darkness spell. I simply let the players piddle around till they do something with some decent reasoning and have it work. A helpful tip is not to be too set on one solution, as players will often find unexpected ways to solve D&D dungeon puzzles. . There are clear and simple traps like acid pits that the party doesn't even need to try to avoid. Every 18 seconds (three rounds) it makes a complete rotation. I recommend something obscure like an important word spelled out in runes (with some hints as to how to decode the runes in the room). I do intend on using puzzle-less rooms, and several extraordinarily easy puzzles. As a puzzle room something with several sluice gates that they need to close as a blockage is making the room fill with water. Create representations of 3 - 6 stages in a mythic narrative related to the history of the structure they're in. Or check it out in the app stores then that's a bad puzzle. Get the Reddit app Scan this QR code to download the app now. Some examples of puzzles include the classic recursion puzzle, Towers of Hanoi, and some of the harder levels from this app I found called Interlocked. They know which of the escaped creatures are the most dangerous. The only way out of a room is a door, with a riddle inscribed over it: Dwarven Door Puzzles: https: This subreddit has voted to go private as part of a joint protest to Reddit's recent API changes, which breaks third-party apps, accessibility tools, and moderation tools, effectively forcing users to use the official Reddit app. Set up a murder Luckily for you, there are some great puzzles out there, here are some of them to inspire you! 15. There were no other encounters before getting to the main room Main encounter area. Crossing the floor of the room is a 10' grid of grooves on the floor, parallel to the Once the party rearranges the room to match that in the reflection, the puzzle is cleared. Puzzles included: -a room with nothing but blackness that could only be escaped by imaging a door -a room where a terrible, OP monster would appear but would be easily defeated by just walking away -a room where the monster would be defeated by thinking critically on the fight (in my case, a room of mirror people who were resistant/immune to Also, there is the follow the pattern across the room by only stepping on the safe stones. Large stone double door with two big blue crystals on the wall on either side of the door, the crystal on the left is glowing, the one on the right is not. 45 minutes to snuff out the yellow torch. In order to open the path to the next section, the party needs to get the ghosts to put aside their differences and posess a magic crystal in the middle of the room, that will then power the door. Laugh. You notice that despite the room's small size, your voice seems to echo in the enclosed space. I once had a table that had college professors playing in it sit and work on a puzzle for 45 minutes. Any ideas I'm game for. The room is divided into 3 sections by walls - each Hello all, I wanted your opinion on a simple puzzle I've been considering for my players. The puzzle is primarily the disarming or avoiding of it, and the possible retooling of it. Ideas for each school. One of them is labeled “pass” the other “receive”. The idea I had behind is that the relic is in the first room behind a locked door where the "pillars" of the lock are visible. With unlit fire baskets in each corner. A subreddit dedicated to the various iterations of Dungeons & Dragons, from its First Edition roots to its One I did a music puzzle where the players had to move through a house covered in magical darkness and retrieve sheet music. Definitely not a puzzle without combat, but it definitely focuses on cooperation: Enter, the Gelatinous Cube Maze Room! (I saw this before somewhere but forgot where. So I’ve surveyed over 1. Players are in a kind of elemental/alchemical temple thing. Members Online Puzzle Room A map of a temple comes to a large room with an altar in the center. . Given the context of DnD, actually solving the riddle is like 5th idea First, credit to [David Ellis Dickerson] for his awesome riddles that I have modified to create different puzzles. 5 pedestals with elemental energy are in this room. One of the best puzzles I put in a dungeon was a circular room, I think with a 20ft radius. ) It's a big square room, 10' tall and probably at least 100' square, but sizing is flexible. , from its First Edition roots to its One D&D future. I had the idea that when they manage to hit it, it disappears for abit. The trick was, in the beginning of the “maze” (the first room ig) there was a tablet with different squares that showed a part of a path. They have to put those objects there to complete. The room slowly started filling with water and I mean slowly. Classic room, button in room push it lights go out, doppelgänger makes a double of one of the players and the others have to figure out which one is the real character. Even magical sources are put out with a cheer from the unseen watchers. A fun one I thought of was a Rock Paper Scissors style puzzle. 100 feet above them is another door (the exit) with no landing. Or check it out in the app stores TOPICS Go to DnD r/DnD. Their goal is to get into room 5, which will take them upstairs to finish the house. This subreddit focuses on#Pathfinder and #DnD game masters that want to include Puzzles and Traps in their game. The end goal is not solving them all, but enough of them. Dude, puzzles, especially seeing them solved by DND groups, fascinate the hell out of me because everyone interprets things so differently. the room half-filled with water seems to be burrowed by this strange magical source of heat, and the tunnel bored by the strange wind this mixture of fire and ice produces. And the key will be hidden in the room with the vault. The object you seek is in the room, but it is sliding across the floor. First off, they are unabashedly metagaming. This was a puzzle I introduced to my players in the midst of a dungeon crawl that I thought was very successful; my players solving it not too easily but with not too much difficulty. The basic premise is the characters need to cross a room with no floor (or a dangerous floor) and unclimbable walls but three rotating platforms. View community ranking In the Top 1% of largest communities on Reddit. So I was looking around for some dungeon ideas when I came across this video explaining a "Puzzle" where players are in a room with a button that starts a countdown timer on a door, then resets it anytime it's pressed. Or check it out in the app stores There are 12 jars in the room (one for each outstretched hand). I’m Dming tomorrow, and I’m having my players go through a huge puzzle room in which they must solve everything to pass. I have a bunch of 3d dungeon tiles but those didn't seem too viable for what I wanted to do. The room is made to look like a manor's entertaining room, some statues are standing, others sitting, some look like they're carved to look like they're dancing, some are carved holding glasses or small plates of food. Thanks, these are fun! My group uses Maptools (similar to Roll20 in some regards), and here is a puzzle I was able to put together for them-- rotating wheels with letters on them, sort of like a combination lock. My players (I'm assuming based on how they're playing so far) are definitely going to examine this wall-mouth before they go into it or throw anything in there. Maybe statutes, a picture, and some enigmatic truisms written on the wall in a exotic language. They make for somewhat challenging puzzles that aren't frustratingly overbearing and can be themed as the kind of lock a wizard would put on his device/door. Well it depends if you want to go with traditional puzzles, like the I queens puzzle (place 8 queens on a chessboard that none can take any other queen) magic squares (all vertical horizontal and diagonal add to same value) or have something a bit more customized like riddles that leqd to requirements (there are several keys hidden in the room that each turn a unique lock that cant 6) This room contains a puzzle having to do with three cubes and eight slots in the wall the cubes can be placed in. There are five jars labeled 1, four jars labeled 2, and three jars labeled 3. Mirror Snap - A mirror that shows a reflection of the room the players are in, however, the reflection happens to We have made 15 Dungeon Puzzle Rooms with PDF supplement that goes with each room. Need ideas for fun puzzle rooms. However to open the door to the adjoining room I want to create a puzzle where the answer is as simple as the sound of someone snapping their fingers. Building a dungeon for a one shot. For the first puzzle: This isn't the answer you're looking for, but sometimes a puzzle that makes sense in a videogame doesn't work for DnD and vice versa. The players can barter with the room, and it not only can give them puzzle solving experience Hey fellow DMs and DnD nerds, the title says it all. In addition to the 60 Puzzle Encounters that you can adjust or drop right into your game the book also includes a d100 table of 100 Weird Dungeon Rooms. for example: "First the ork, next the troll, then the goblin, now the When they enter the room, they don’t see or hear each other. What the statues are can be whatever you choose; in my original game, they were gargoyles. However, the lock does not have a key hole or any mechanical components and appears to be a single solid piece of metal and cannot function as a lock. Each niche has a bronze plaque underneath. A hidden clue relevant to the room that reads, "only the unreal is real. Where the puzzle is impossible to solve they just have to try to the door to see it is unlocked I'm creating a puzzle room where the group must travel between two adjoining rooms to be able to continue onwards. So I would like some help coming up with puzzles for each type. Not sure if that inspires anything in you. In the center of this large room is a rotating lamp permanently fixed to the floor. gnawing on a human finger bone. 3M subscribers in the DnD community. Hey all, I'm searching for some visual puzzle for my players. If they make a wrong move, have it trigger a trap, or spawn an encounter, then reset the board. The trick is: when they push the button a countdown starts, and everytime they move anything out of place during the countdown they take If it's a tall room, my first thought is to have something flying that characters have to figure out how to catch, like the room with enchanted flying keys in the first Harry Potter book/film. Next to the altar is a chest containing 9 stones, each with a number of markings carved onto their faces, 1 through 9. Murder mystery puzzle. Blood on the Wall. One of my favorite puzzles (I didn’t make it) is a room with a fountain like well, in the middle of said well is a button, remember that the the bottom of the well is equal to the floor, touching the well or the water inside enchants one item on each character in the party, pressing the button causes 20 runes above a stone door (each wall could have one but only the one opposite of The Puzzle. The spinning blades could require solving a physical puzzle to stop them. The players enter a circular chamber, 100 feet in diameter with 10 foot high ceilings and an unsettling statue in the center depicting a robed figure reaching up to a mural of the sun and other Not puzzles so much, but I used to play Paranoia, and that had some beautiful catch-22 scenarios. "You walk through the door of the puzzle room you just solved. Was searching for ideas for another adventure and spotted a rotating puzzle room. Whether this is real or an illusion would depend on the temple, I suppose. Letting players solve puzzles in unique ways or come up with silly solutions can be just as fun as I'm trying to build a kind of random chaos "dungeon" with 15 independent puzzles that are each contained to a single room (so no scouring a whole building for clues, etc). For loot for low level players you can use consumables like potions of healing or firebreath, 100+ Dungeon Puzzles & Mysteries (Community made resource) Let's create a resource for all DMs & Gms out there. Possibly while Okay I know you asked for a staircase but What if you start on an infinite staircase then move to an unending hallway. This is a trickier puzzle than I normally give D&D players, but it’s very on brand for the “balanced” theme! Some additional ideas on how to make the puzzle feel more D&D + potentially helping players “fail forward” if they get stumped: • Allow players to use the scales more times, but at a cost of items/HP/etc. Only allow progress if they're arranged correctly in the puzzle room. So have an Egyptian-themed room with a sarcophagus and a ghost of a failed tomb-robber. Their torch allows Including clever D&D puzzles in your game can be incredibly satisfying as players crack the code and find solutions. The paladin lost his horse last adventure so I'll probably have him find a new one on the way, slight twist when it will only eat fresh meat and flesh. The pictures are of random stuff, trinkets really. For instance, a room that fills with poison until "x condition" is met, at which point the players progress to the next room. The party scopes out a room filled with yuan-ti or other devious spell-casters but there is one person out of place: a noble and powerful paladin (best if the party has met them earlier) who is babbling about enemies being everywhere but the paladin So the room iirc is basically a symmetrical room with a 10’ plinth in the middle, with a button and runes around it. In the center of the room a goat is tied to a post, happily munching on the grass. Here is an example map. A large checkerboard rug. This particular one was inspired by similar puzzle from Critical Role, however, it is different enough that even though a few of the group watch the show they didn't figure it out based on the episode. Or check it out in the app stores If it's a tall room, my first thought is to have something flying that characters have to figure out how to catch, like the room with enchanted flying keys in the first Harry Potter book/film. The players enter a circular chamber, 100 feet in diameter with 10 foot high ceilings and an unsettling statue in the center depicting a robed figure reaching up to a mural of the sun and other A bit of a chaotic answer, but a cool concept nonetheless: a puzzle where there is a big button in a room with LOTS of small objects (boxes, tokens, books, etc. In the middle of the room there is a large pine tree with dozens of white spheres hanging from it. I have created trials for all of the dragons except the Green Dragon. This is made for a party of four, but you can add or subtract components to fit your group. Their reward for executing the problems correctly is getting through the rooms with more of their resources intact. In the middle of the room is a stone statue pointing towards the door. I sent my friend this puzzle, who I thought would solve it instantly and he started thinking about "the roof of a mouth" for some reason and said he would try biting a chair lmao. Idk if itd be a puzzle room. This is a math puzzle, as someone suggested earlier: In the room there are 21 vases: 7 full, 7 half full and 7 empty ones. At first it is the most simple and straight forward room. You can structure puzzles around that: Locked door that requires three levers on opposite sides of a room to be pulled all at once As a wrinkle, maybe the third lever is nearby but on the other side of a wall or something; the party must find a way to synchronize their pull across rooms Go to DnD r/DnD • by DirtyTacoBox. Dispel 242 votes, 28 comments. On the far side of the room, a large mirror covers the wall in it's entirety, reflecting a dim image of the poorly lit room. Only illusions take shape in the room, becoming real. Puzzles aren't an essential element to every D&D 5E game, figure out if your players want them. The one you walked in, and one on the left and right walls. Roll a percentile die and add the room to any dungeon that you are building! Thank you everyone! Hope this is a DM Resource that you will be able to use for years to come! On to the next!---wallydm I had an idea for an escape room kind of dungeon where the PC's need to find 6 keys to open the doors to the treasure room and then get out. Yo bois and gals of the dnd subreddit, I wanna do a cool puzzle thingy at the end of the current dungeon I'm running, and so far I'm thinking an idea where there are like 8 pillars in a circle around one central pillar, and the 8 outside pillars all have something on them to indicate something that must be done to the pillar and then that pillar lights up. Have in mind, I am no searching for something big like the "Rotating Labyrinth", but a small dungeons with few rooms. Maybe in this room is a chest with some of the inheritance. Wrath: I like the idea that unjustified anger comes from unjustified entitlement. Any fire source brought into the room is extinguished with a giggle from the voices. Three humanoids are I think I saw this one on Reddit a while back The party enters a room. Physical Weakness -> This one is simple, there's a hatch on the floor, a DC25 Strengh check If you want even weirder. turning mirrors and lenses to direct a beam of light to target a certain area, light up a room etc. That is actually de SW version of a DnD trap I have seen a few times. The community for Old School RuneScape discussion on Reddit. The "lost ancient culture" of my world did not use much magic in the typical sense, so I like the doors and various contraptions in their ruined edifices to function without the need for magic and have some plausible mechanical Get the Reddit app Scan this QR code to download the app now. A reasonably good video game or other visual media puzzle, but not very good in a pen and paper. 14 votes, 21 comments. The six rooms are empty of creatures but are obviously rooms that house(d) six fairly obvious archetypes: Soldier: austere room, a simple cot, a sword on the cot Sage: Nice room, a reading table and many bookshelves. Feel free to share a puzzle or trap that you Updated on June 12, 2024, by Luke Ackroyd: Fun D&D puzzles are a welcomed addition to any role-playing session. Or check it out in the app stores TOPICS. In one puzzle room, the further the party goes, they take more fire/cold damage based on which room they’re in. When I run a 'puzzle' room, it is normally open ended and involves the heroes themselves. Shaped in beloved hex grid, the rooms are arrangeable as DM likes. Each Puzzle Room has 3 alcoves on one side of the room and two niches on the other side of the room. Join us for game discussions, tips and tricks, and all things OSRS! OSRS is the official legacy version of Scan this QR code to download the app now. Some things I've thought of: A headless 1) Match the Mirror: The reflection shown in the mirror in this room isn't right. I don't have any specific theme yet, but I think the dungeon was made by a mischievous wizard who really likes to mess with adventurers but reward them handsomely for their puzzle-solving skills. Visual puzzles . They came upon a large (100 feet by 80 feet) oval shaped room with a fairly large opening with no door. You see, I need a puzzle themed around ice in some way, but here's the kicker: it will play out during initiative. What I am looking in specific for is a circular concentric (no more than 3 circles) dungeon, but if there isn't any, then a dungeon with rotating rooms. Nothing else works. Tear the parchment, and the door opens. Each pedestal has an con symbolising each party member. Step 2: Have a 2nd secret area with another puzzle piece maybe a statue or mural or whatever and another enigmatic message. All the clues should be in the room where the puzzle is, or at least picked up along the way; if it's All the items (except one) are in the room in some way shape or form, and are fed to the riddle giver statue in the puzzle door. Some sort of setup where they chose 1 of 3 choices, I did like small stones engraved with the different symbols, and one hole in a dais where one of the stones fit. What are some time-based puzzle rooms they could come across? Bonus for fire-themed puzzles. I already have a few: -a room with an anti-gravity field and floating debris with some sort of monster lurking within Puzzles included: -a room with nothing but blackness that could only be escaped by imaging a door -a room where a terrible, OP monster would appear but would be easily defeated by just walking away -a room where the monster would be defeated by thinking critically on the fight (in my case, a room of mirror people who were resistant/immune to Hey guys! Hope you enjoy the puzzle, it was a smashing success in my game . The room has a peak hole allowing an enemy caster to cast into the room. For example, they enter a The idea is each challenge has one "local" PC while the rest have to rely on them. Gaming. A subreddit dedicated to the various iterations of Dungeons & Dragons, from its First It's not SAW themed, but I think you can take ideas from a tower puzzle I'm creating to a current campaign. 000 D&D players to find out which puzzles they like most. Please refer to Map 1a. " Once they walk in, the door seals shut behind them. Picture a small room, with a locked door the players need to open and a 2-foot square table in the center of the room. When describing the room, describe the statues as having their mouths sewn shut and then modify the last line of the puzzle to read something akin to "The mouth shows the way". View community ranking In the Top 1% of largest communities on Reddit [DM] Need Help for puzzle rooms! Hey Guys! I'm currently writing a dungeon for one of my players backstory that is essentially a protected family vault. Or check it out in the app stores and was looking for ideas for five puzzle rooms based off the main 5 Chromatic dragon damage types. A room with ceiling, walls and floor made of ice magically made so slippery that once you start sliding you never stop. They entered the room to find one of their allies dead, with his wounds dripping blood. The room is mostly empty, encased by cold grey-stone walls. The control wheel is rusted solid, or the gears are full of debris and need to be cleared. Break the pole and look up the effects of a Retributive Strike for breaking a Staff of Power. A room where the ice has frozen over the walls and floor and ceiling almost into a mirror finish. There are ornate double-doors on the eastern and western sides of the room. New comments cannot be posted and votes cannot be cast. At which point I'd have to show them the writing above it So I want to make a puzzle room for each school of magic. However, you want something for a room for the players to get through, for which I suggest the idea of having the door to the next room locked and require the party to solve 3 chess puzzles of the "checkmate in one move from this position" sort. Trying to move into the room was confronted with a bound air elemental, which would use the 'whirlwind' effect every turn to try and throw intruders out of the room (though the damage was reduced to 1d8+2, as the party is only 3rd level). It's a weak creature to fight, but could be just loud enough in the adjoining room to alert something else if they don't engage at all. If you get a DnD In my opinion, the best DnD puzzles are simply the ones players truly enjoy. Room with the same LOOKING puzzle. Inside the room there were wall sconces and unlit torches every 10 feet along the outside wall. What I had in mind is a forest-themed puzzle with little to no combat involved. Take their finishing time and turn that into (rounds/turns) and have some RP or a I'd really enjoy having puzzles inside of combat, with enemy weaknesses or some quirk that they have to fulfill to access their abilities. I retro fit the tomb raider storyline with queen himiko and the island of Go to DnD r/DnD • by ShockySD. That'll make folks think that its related. The goal is to get your players to think about the dungeon as a whole when looking for the answer instead of treating each room like it's own self contained universe. There is a small automaton in this room who seams to be endlessly working to maintain the puzzle, he is magical in nature. I’ve already filled it with a couple puzzles but if anyones got some cool ideas they wouldn’t mind me using that would be amazing thank you😁 Second room has the same arrangement, with a length of blank parchment between them. In the center was a pedestal with a silk cloth laid over the top. So that only the words "true power" are seen. This includes those in the hallway and those in the Puzzle Rooms A & B. And their Some D&D puzzles call for some tactile work and not just solving puzzles like Sudoku or clever wordplay with a sphinx. And dark. In the center of the room, a Hello there adventurers and welcome to DnDPuzzlesAndTraps on Reddit. What have you all used as puzzles or as good The adventurers stumble into a plain square room. My specific puzzle started with an Get the Reddit app Scan this QR code to download the app now. Puzzles and riddles aren't meant to be challenges that characters solve, they are meant to be for players to solve. In the center of the room is a small circular platform with three holes in it. If you want to get crazy you can have aoe effects take place in both rooms, and if you are really evil missed attacks on the creature can have a chance to hit nearby players in the other Some examples of puzzles include the classic recursion puzzle, Towers of Hanoi, and some of the harder levels from this app I found called Interlocked. Maybe that could simultaneously light up the room and give them a chance to solve the puzzle Handouts and visualisation are the most important part for cool puzzle IMO and sadly ignored too often in DnD. In the Exalted 1e adventure The Invisible Fortress, one of the traps/puzzles in the dungeon is presented as the typical Liar's Puzzle: You enter the room, and there are two other doors, each of which has a face in relief over them. Room Size 30 by 15 feet by 8 feet tall (Size of the room is important to the math of this i will make a chart for you) fnaf dnd puzzle ideas? r/2007scape. The door to continue is locked and the impression of a key is clearly visible under the silk cloth. add a 'focus core' or w/e to the room and directing the darkness would fill the room with My very high-level thought is that they enter at the bottom of the volcano, and their entrance triggers a constantly rising level of lava. Carved in the tree trunk is "you must learn to be empathic. Here's the setup so far: -Players walk into room, pick up MacGuffin. This room is very likely to kill a party of 1st-2nd level players. alternatively the beam of light could instead be the drow's darkness ability, but modified and focused to act as above. You see four stone walls with hanging torches and a carpet of lush grass. Once the party is in the room, let loose fireball to cause super mold growth, followed by a flaming sphere to roll around making even more mold. Hopefully I can get a good mixture of combat, puzzles, traps and RP encounters. Good puzzles for D&D are creative and make your players think but are not too impossible to solve. Or maybe among the pile is a magical item but they have to dig to find it. Short example of how to progress: player 1 (out of 5) steps on 1 player 2 steps on 2 this opens A players 3,4,5 moves into room A player 3 steps on 3 this would close A except that 1&2 opens A (see priority system above) - but it also opens B (2 & 3 opens B) players 4 and 5 move to room B and steps on pressure plates 4&5 this opens door C now I feel that a life-sized chessboard is always worth including. The theme is vampirism and wrath. As the players enter a circular room they see themselves enter from an identical looking hallway on the opposite side of the room, both sides of the room appear initially identical, the Doppelgangers will perfectly mimic the players actions exactly. A room that only completes in darkness Players are in a kind of elemental/alchemical temple thing. A good sign of an intelligent society would be dedication to science and discovery. A spot check would reveal it to but nothing but a rat. I like giving my group puzzles and I often browse there for inspiration so I thought I'd share one I came up with that went down well with my group. When they make it across, they find a circular cavernous room in the ice with a glowing ball of heat, liek a sun in the center. Many of the puzzles are simple and could easily be trivialised by magic or certain I can’t recall how the full puzzle went- but this puzzle we did (I was a player) where it was a maze forest. Like the crushing walls room could require two players to stand on pressure plates or something. Feel free to share a puzzle or trap that you The room is otherwise empty but for a door at the far end. Rubble has collapsed on the northern end of the room, blocking off the norther door. The PCs are thus marked for the dungeon: sun character and moon character, and the puzzles can require characters to play on these differences. The 4 doors lead through some rooms with the riddle and a box of random potions at the end of path. Room with dozens of dolls including based on each PC, the only way out is to destroy the dolls matching thembut whatever they do to the doll they do to themselves. The room produces a song and the players have to walk through the doors in the order of the notes in the song. The second puzzle reminds me of the classic: One person is telling the truth and one person is lying. Due to it's success in my campaign, I'd like to continue that sort of motif for the rest of the dungeon, that is to say have more sorts of encounters where the party is split but they still have to use communication and teamwork to triumph. They are arguing about some long gone matter and are not very keen on talking to the party. There are seven rooms each with a puzzle/riddle (prefer to be a mixture of both because a simple riddle doesn't seem to have enough of an impact. Thank you, Gweinel This is a dangerous 5th-6th level puzzle. something like the laser maze game might work. You don't know which is which and you get one question. and than back. When you press the button the clock counts down. An extra large order of puzzles, please, no onions: Use lore and details to I want to set up a puzzle dungeon with some basic fights, but mostly with fun rooms and maybe some roleplay to get the party working together. I particularly like the idea of a poorly programmed one like that described here. Or check it out in the app stores I think this is not a very good DnD puzzle. Getting past a guard can be accomplished by exiting a window in one room, and carefully walking along an exterior ledge to another room's window past the guards. The one that isn't is a coin that the players are virtually guaranteed to have. A pair of spectacles on the table. I believe ice mephits can hide in ice. I want to create a fun puzzle room. Maybe instead of simply burning them the scarecrows could be made up to look like the players with their crimes written over them and the PC's have to carry them (carry the weight of their crimes) through various rooms and puzzles and enemies and only when they reach the drop off point (their metaphorical salvation) the scarecrows spring to life as their monster counterparts Im aiming for more of a themed logic puzzle than a knowledge or practical puzzle. Similar to Skyrim’s match the As for pure puzzles, a classic is the mirror room.
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