Warframe condition overload melee. Of course they are doing fine.
Warframe condition overload melee A new build I decided to try out. I did a combination of doing two to three 20-minute Ophelia runs a day (early on I did longer runs, but butchers are more common earlier in the mission), and maxing daily Simaris rep for Madurai Transmute Cores (whose cost dropped a The confusion about the 3 max status (which a lot of people talk about) come from the way the reworked they mod with melee 3. Nukor has unique microwave effect and lifted/knockdown from heavy melee can also count as a seperate status. 0 happened DE, for some reason, gutted CO. Here is the list of the absolute must have Mods for playing Warframe in 2024 and beyond. Previously, Condition Overload stacked multiplicatively with base damage mods and per status, which gave the following formula (where n is the number of status) : "base damage * (1+base damage mods) * (1. Melee works great, so do shotguns, beam weapons, and certain Warframe powers. For an easy start and to catch up: take a melee with both crit and status chances near 30%, slap on Condition Overload and Blood Rush, combo duration, crit damage and Viral with the 60/60 elemental mods. I'm working through Steel Path right now, so I'm priming status and taking advantage of Condition Overload. I have a pre-Steel Path config as described above, and a Steel Path config mostly loaded with conditional mods like Condition Overload, Blood Rush, Weeping Wounds and Gladiator Mods on it. If you factor in condition overload/galvanized mods, the damage increase from using serration is even less. Long story short though, Get a Destreza. i will only say that limiting Condition Overload to 3 Status It also depends on how often you swing your melee weapon. The bonus Pretty much any Condition Overload melee is going to share a few common mods. Condition Overload being 2. +80% per status effect, on average you can get most weapons to at least 5 elements for 80+80+80+80+80=400% boost to damage Which greatly overshadows PPP's damage bonus! Add in powerful If you are looking for tips on how to use Condition Overload mod in Warframe, you came to the right place! This whole guide is dedicated to Condition Overload! The bonus damage the mod gives you stacks up with other damage mods With the state of melee being substantially more powerful than guns, it seems like it would be an easy fix to make a mod for guns similar to the melee only Condition Overload. there's so many P/S that can do it in 2 shots so there's NO REASON to EVER use a primer for 99% of all of warframe because you could just use a gun to kill them faster. Navigation. 0 coins. Except for impact and corrosive. Asked by (PSN)Wil_Shatner_face, July 14, 2020. Volatile Rebound causes glaive class weapons to I use Lesion for Quick Melee, pretty good imo. The latest update introduced both buffed Critical Chance corrupted mods and the headshot Galvanized mods (but no shotguns of course) to give some parity with Melee weapons using Blood Rush. For a detailed overview of CO mechanics, see Condition Overload (Mechanic). 6^n (with "n" is the number of Status proc on an enemy). At least Excalibur's exalted blade works well with Chromatic Blade; you only need 181 power strength for 100% status, which means you can dedicate elemental mods to be 100% damage with Condition Overload but this needs CB to begin with, otherwise it's in a bad place. How much have you Spent on just greater zenurik lenses for your melee affinity run. additive to base damage mods. 56x (2status effects) Berserk 1. Well, I have a Condition Overload Lesion with a single Vicious Frost which I pair with my Saryn. This is gonna be a long one. If you want rare/valuable mods in general, transmutation is pretty great if using silver or gold mods and you'll want to spend a lot of time in the index for the WARFRAME WEAPON Condition Overload; Condition Overload. Dual wielding glaives with pox is one of my go-to's for condition overload Regardless of time and efficiency when farming, the mod "Condition Overload" fails to drop. Warframe. Condition Overload is a melee mod that grants extra damage based on the number of unique status effects currently affecting the target. Always run Condition Overload unless you plan fighting status immune targets. +Crit Chance worth it only if you're not using Blood Rush (At least 25-30% base crit Chance?) Time to reroll some Rivens :} Edit: Rerolling aside, I'm really enjoying being able to pick any melee weapon and be able to enjoy it. Riven Mods with a +Damage stat are now suboptimal compared to before. So what you're saying is that it's only good early game, which doesn't really mean much. 5% less melee damage than primed pressure point it I know Seismic Wave is main source for slam but I just curious about like if i use korumn special attack, its count as slam attack but is it scale with Condition Overload ? Or Normal Slam/Heavy Slam on almost every Condition Overload - Now stacks at a maximum of 3 Status Effects, however damage is being increased from 60% to a higher percent to balance the change. In Warframe terms it means putting a lot of different status effects on an enemy for a weapon with condition Condition Overload is still the best single Damage Mod in the game for Melee, it's just not as powerful as it was before. 0, condition overload was a multiplicative damage increase, applying after every mod, and even with itself. For example, if you can easily apply 3 different status effects, i. For the melee mod, see Condition Overload. I'm getting a lot of pet and melee mods running in groups that are pet or melee heavy! Today in Warframe we go over where to farm some really strong and rare mods such as condition overload, tempo royale, cleaving whirlwind, and many more. A good You also have to consider that purely elemental weapons like Atomos will provide less proc types and thus less condition overload bonus damage than IPS weapons. Condition Overload Overload - Armor Destroyer - 2 Forma Broken War build by anthony83 - Updated for Warframe 32. See Module:DropTables/data to edit on the wiki. Zenistar's disk, also, doesn't account for Condition Overload. This damage does not apply to Slams and Heavy condition overload if you expect to attack the enemy enough to apply 2 or more statuses PPP if you are planning to kill the enemy before that. And you use Drifting Contact for combo counter. I know the weapon I'm currently using isn't the best but I just like the way it plays. disco Condition Overload ( Primed) Reach does not affect Whipclaw. 0x damage multiplier. Reply reply Random---username Yo peop, As somewhat of a newer player, I realize this is a stupid idea, but I like playing in a thematic way instead of going for the op stuff and the 4 or 5 frames everyones uses (dante and newer frames in general, I guess). ^ thats the general rule all mellee you will have combo on will be better of with condi if ur planning on running weeping wounds, if you arent it will need good status and some kind of status mods and Condition Overload only affects melee attacks with (all?) glaives. Simply put, my question is whether or not the bonus damage from condition overload applies to exalted blades energy waves, or only the melee hits? Pure status melee got the short end of the stick with the CO nerf. It is not even closely I wonder if this build setup can scale up to level cap the same as a slash based melee builds: - Bloodrush - Condition Overload - Primed Bane of Grineer - Primed Reach - Berserker - Primed Fever Strike - Organ Shatter - Shocking Touch Primed Pressure Point and Condition Overload are the same kind of damage, so you don't want to use both at the same time. Condition Overload Tips 0; Condition Overload Tips. 5x - 4x. Now, you choose between running Primed Pressure Point OR Condition Overload, depending on whether you can reasonably expect enemies to be at 2 or 3 status procs at all times. Condition Overload has gone from one of my favorite mods to one of my least favorite very fast. Basically all other situations Condition Overload is better. One, focusing on condition overload and a ton of elemental effects. It's a list of condition overload melee builds that are the most effective in terms of DPS and control. Before melee 3. The core of it is that you use a 1-handed status secondary to stack status conditions, and then a melee with condition overload on it to do a lot of damage. But CO is not only worth keeping in your builds it is still the best melee mod. My build: Primed Pressure Point : Primed Reach : Primed Fury : Drifting Contact Viral 2x60/60 : Condition Overload : last slot can vary, I use Relentless Combination, or could use Weeping Wounds for 100% proc status. Good luck and i'm glad i could help. Now here is my question. pick your favourite and build accordingly The main problem I see with these changes is the fact it encourage using only of one Condition Overload or Pressure Point (Primed/Umbral), which free a mod slot which benefit a lot to hybrid crit/status build that could be unwanted, but exept this, I think it could make melee a lot more balanced and avoid making Condition Overload another Reddit community and fansite for the free-to-play third-person co-op action shooter, Warframe. As far as what I use, I put it on just about every melee weapon outside of Glaive Prime. 0. Lesion's IPS + Lesion's special Toxin proc, which sometimes combine with Vicious Frost into a Viral proc + Toxin proc from Saryn's 3 I recently got Condition Overload as a random drop--lucky me!--but it's been sitting in my inventory as I mull over how it should change my builds. Melee deals +60% melee damage for every status type affecting the target. Specifically, you want Pressure Point, at least two of the four dual stats (Voltaic Strike, Virulent Scourge, Volcanic Edge, and Vicious Frost) and obviously Condition Overload itself. en. As for Condition Overload: save your sanity and buy it off warframe. Condition Overload + Blood Rush + Weeping Wounds + Crit Damage (organ shatter / gladiator might) + Viral. +Melee damage worth it only if you're not using condition Overload on the weapon. There is no limit to the number of status effects the mod is affected by. Elements will proc statuses (with a 16% chance). If the target has no status, no bonus dmg. The melee weapon could have Melee deals +60% melee damage for every status type affecting the target. having Cheat Engine or similar programs open when playing Warframe will automatically permaban you WARFRAME WEAPON . Condition Overload +13. These are dead, as well as Exalted Blade. It’s best to use melee weapons with a high attack speed and high base status chance as well as physical damage types such as Glaive Prime or Lesion to get the highest distinct status procs amount. 5% crit chance and 6. this is because the glaive applies status whether you have status mods or not and the glaive bounces and makes a small explosion with each bounce the glaive also deals a decent amount of damage and the glaive is also effected by multi shot. P. Condition build: Condition overload, primed reach, pressure point, weeping wounds, vicious WARFRAME WEAPON Condition Overload; Condition Overload. It seems like the main argument for reverting CO seems to be that it was the only reason status weapons were viable over crit. 3 Critical chance is high enough so that a 3. The game is currently in open beta on PC, PlayStation 4|5, Xbox One/Series X|S, Nintendo Switch, and iOS! Condition Overload damage before nerf could stack damage exponentially, aka Damage x 1. I'm pretty sure this is a bug but I've heard no word from DE. Condition Overload is a must in this build, it helps to deal an insane ammount of dmg thanks to Lesion passive and the elemental mods. Any suggestions to go with glaive prime condition overload build? I don't main melee, so status builds with Condition Overload and no combo duration mods such as Body Count could work well for me. Fury is more a pity mod than anything. As such, I wanna build my umbra to focus on a chromatic blade build. Not all melee mods works whit Exalted Melee abilities. One proc x1. Build for 100% SC (w/ 4 elemental/status mods), Condition Overload, and the usual mods (Pressure Point, Fury, Reach). Someone brings in a Kavat, you'll find Kavat drops. You can usually abuse this mod by using saryn or a high status secondary with an Aoe to apply a ton of status Condition overload is best combined with frames with easy to apply AoE statuses; Saryn, Wisp, even Gara or Loki in a pinch. It'll drop with them. If the target has 10 status effects, then you get massive +800% bonus dmg. Almost every incarnon weapon has the same problem whether it's a melee or a gun: Condition Overload and Galvanized Aptitude/Savvy/Shot ignore the base-damage bonus from second evolutions, effectively lowering the total damage. There's a reason there aren't very many builds at all that use both, and even in early game cases using elemental mods in place of even Primed Pressure Point is better because of 75% weaknesses, on top of the fact that because of how damage is calculated with buffs elemental In short, for some attacks from some weapons, Condition Overload-style effects are multiplicative with base damage increases (like Serration) rather than additive. Viral/Heat is a popular combo, but once Viral is at 10 stacks, it doesn't do anything. The new one adds +120% of base damage per status effect. Incidentally, the arcane Longbow Sharpshot has a similar issue with ev My biggest questions, and stuff that I'm having a hard time simulating, is the effectiveness of something like condition overload when I already have additive melee damage on my riven, as well as, what ability should I helminth nezhas 2 as I don't use it- roar is my lazy idea- but I was thinking about Dante's slash ability? Melee and wave damage can be increased by the combo counter if built with Desert Wind's physical hits. Accounts; Items; Platinum; Its innate high Slash damage synergizes perfectly with mods like Condition Overload and Blood Rush, making it incredibly effective against heavily Finishing touch require finisher which has a slow animation, condition overload just require you to proc status which is much easy to pull off. Now that I have the Endura, I plan on making a build with all 4 dual-stat mods arranged Condition Overload's benefit doesn't care if it's before or after a crit. You also don't want to use only crit chance - you want all of base damage, crit, elemental damage, status effects (elements and statuses are different but you usually get both from the same mods), attack speed and also Also, I know for certain that the status effects of landslide are limited to elementals and impact procs only, but prior status procs are viable for melee Condition Overload, including procs from warframe powers and primaries. Even companion weapons/claws really can add to the melee scaling. Condition overload is best used when you have a gun that has AoE and high status chance and is able to apply multiple status effects. 50 riven on the melee weapon. This damage does not apply to Slams and Heavy Slams. If it has 2 status effects, +160% bonus dmg. Final % to come. Seeing condition overload gives you 120% damage per status, and with up to 13 damage types (not counting void) makes melee with high status chance having insane jump in power (up to 1560%) So let's change it a bit. 9 This got me a bit worried, as the introduction of the inarguably powerful Blood Rush + Weeping Wounds + Condition Overload + Berserker cards led to a dominant build, that is: put these four on almost any melee by default. 1) She has 4 elements so we can use it for Condition overload melee spam. The game If you are using a Condition Overload build on a melee weapon, it does an extra 80% per status type affecting the target. Been looking further into status based melee but I don't have condition overload. 0 and far less of a must have for damage amplification. I don't think it works except on melee attacks and maybe regular bounces. There is literally only one melee build with one flex slot that varies depending on the weapon Reply Old-Specific8858 any melee apart from glaives with Condition Overload I suppose. If we added element (heat) instead, we'll get +90% damage Then we'll add second element (toxin). You can still use PPP with condition overload amd get a flat bonus. And Combo Counter is very important. But despite these powerful mods being available for melee weapons there is nothing like them for primary or secondary weapons. Condition Overload. Top Builds Tier List Player Sync New Build. 🙃 Anyway, what's a good, general, minimum threshold for putting it into a build? Just a good stat In short, for some attacks from some weapons, Condition Overload-style effects are multiplicative with base damage increases (like Serration) rather than additive. Also, while condition overload affects his actual fists and has great synergy, it doesn't affect the waves, which is what you'll be hitting with most of the time. condition overload/galvanized bonus of 80% per status effects, so 240% damage, combined with arcane bonus, you'll basically be running around with 600% damage. Edited November 1, 2019 by Voltage For a detailed overview of CO mechanics, see Condition Overload (Mechanic). Condition Overload and Atk speed are the only total damage multipliers you have outside the combo multiplier. Wield melee can benefit from weapon stance force procs and proc enough status to have Condition Overload significantly boost your damage. 1. 75x, P. You want to stack as many separate multipliers on Melee, which means you will want to cut Primed Pressure Point for other mods. Condition Overload Tips Worth Knowing. It gets a slight boost for crit weapons (replaceable if I have a riven), but is very strong for status. In addition, the entire damage of these heavy slams also îsn't affected by Condition Overload, which obviously isn't intentional. For each status that affects the enemy, Condition overload augments the damage. If the target is status immune, go for Primed Pressure Point unless it's a sentient, in which case Sacrificial Pressure is slighly better (about 5% if I remember well). Amalgam Ripkas True Steel does not cause gore. 6, which is quite OP if you have a weapon with three element + IPS. However you need to spam your attack in order for her ability to attack enemies. Noticed they all require either Maiming Strike and/or Condition Overload which are quite expensive and not possible/extremely hard to get. Xoris guide by Keltrick. 6; FormaLong; Guide. Reddit community and fansite for the free-to-play third-person co-op action shooter, Warframe. Melee is a bit more weighted to status overall though thanks to Condition Overload which is more powerful than it should be. So Condition Overload can work perfectly well with a weapon that has 1% status chance. I currently have the zakti building for it as well. If you can get 3 procs then you've added so much base damage that mathematically you'd be better removing Primed Pressure Point and After 1700 hours I don't have time to run around melee only just to absorb all the xp into melee. So they gave those weapons a buff in the form of this mod in order to make them less frustrating Gunblades aren't really used in the anime way on Warframe. 10. I've been grinding, farming and completing quests like crazy (pushing into MR12 I would like to see Galvanized mods for melee as well. - What weapons are good for this build? - What mods should I get to get the Math changed. The game is currently in open beta on PC, PlayStation 4|5, Xbox One/Series X|S, Nintendo Switch, and iOS! That said, she can turn any melee into a viable condition overload melee with no need of a secondary primer due to her second ability. Add in Corrupt Charge (2x combo) and you'll do 2800 x 2 = 5600 damage. Been looking at most popular builds for the weapons like Atterax, Galatine Prime, Lecta, Orthos Prime etc. It's better. You need to replace prime pressure point for CO. I was hoping I could get someone's help on improving my build for condition overload. Has anyone tested scientifically if condition overload works for warframe ability weapons like exalted blade, hysteria claws etc? procs trigger condition overload but more if the mod works on the hysteria claws or the exalted blade when you have a melee weapon equipped with condition overload 0; disco_inferno6. After much mulling, the answer isI have no clue. I suggest a something like Galvanized Steel - stats and effect to replace Sacrificial Steel and Blood Rush, Galvanized Overload - stats and effect to replace Condition Overload and Weeping Wounds. Primed Pressure Point (PPP) and Condition Overload (CO) being better than the other depends on the weapon, but in most cases Condition Overload is better. 6, two proc x1. The Butchers do not stop spawning after 20, but they do become less prevalent. Using the Stropha as an example: A heavy attack does 2800 damage without mods. And on and on it goes. Also i've been putting Ninkondi to the test against Ninkondi Primes before the melee rework and the normal Ninkondis couldn't even get close to the potential of the Primes simply due to Condition Overload. Now does it gain +60% melee dmg for each electric stun on an e Condition overload doesn't proc. I've lately been enjoying how Gazal Machete synergizes with Djinn & its 100% toxin proc stinger, + corrosive added on when attract succeeds, theres a rough Personally, I really enjoy Serro as a polearm, since it has a base Electric damage and good status chance when modded with Condition Overload and Heat/Viral damage. Of course they are doing fine. Not sure when it changed, but Melee 3. 6x1. The game is currently in open beta on PC, PlayStation 4|5, Xbox One/Series X|S, Nintendo Switch, and iOS! Condition Overload is good, it's still mandatory, but slotting it with Pressure Point is indeed redundant. There is also the issue with Condition Overload changes, which most people have already mentioned, cutting more of his damage. With the new status rework, which is better for melee weapons, Primed Pressure Point or Condition Overload? I was thinking of using C. Same story for Baruuk with Serene Storm. I'm going Ether Reaper as it's clear I'm not getting another good looking scythe(ish) weapon soon (price or drop chance) but even the Zaw form is just a Kama - condition overload, drifting condition and it's base stats and smart status choices = I finally feel comfortable potato-ing and making that my melee on a I think Condition Overload and Blood Rush are two of the most required mods besides Serration (Condition Overload often replacing Serration). Casting Whipclaw while wielding Xoris or a weapon that pauses melee That said I'd also really like some official clarification on what PSAs are. I’ve also been told they still work well together, so I’m not sure anymore: is it Condition Overlaod is not necessary, due to the huge amount of damage from Landslide with à 1. Edited August 26, 2024 by MaximBlum Typo Ideally you want a melee weapon that has good status, and and innate dual stat like radiation. Xoris; Condition Overload build - 5 Forma Xoris build by breezykiwi - Updated for Warframe 30. They most likely won't. I think it's obvious that 120% extra damage per status effect would be overkill, but I feel like it could bring guns back in line with melee without much effort. It still is. You can usually abuse this mod by using saryn or a high status secondary with an Aoe to apply a ton of status procs and then shred through enemies with your melee. Welp, for normal melee builds, condition overload is preferred. You'll likely get it for 40-45 which you can pay for by cracking relics, running eidolons, selling syndicate mods, or doing I still use it in almost all of my melee weapons where possible. I ho Context: Condition Overload was changed from 60% Bonus Damage per Status Effect that is affecting the target -> 120% Melee Damage Per Status Effect affecting the target. But pure status weapons with low crit chances? Hell no. The higher the damage, the higher chance that particular status will proc. I mod it as a crit weapon except I run 3 60% dual stats for either radiation+cold and corrosive+fire to get a total of 5-6 procs for condition overload, depending on how long impact proc lasts. 40/1. So before you start attacking with the melee, you want them to be taking as much status damage as possible. 3) She uses cold so it's good for little CC of Eximus. Condition overload is best combined with frames with easy to apply AoE statuses; Saryn, Wisp, even Gara or Loki in a pinch. Our damage is now equal to 100+90+90=280, second There's two main ways I see a CO build running, a quick melee build where you use a high status weapon (boar prime, pox, acrid, zakti, etc) to proc a bunch of status (rad/viral is the way I usually go) and then slide attack through them with a high damage low status build (elements aren't as important since you won't be proccing much with it, cuz you ain't got time for that. 1-2 is situational. Condition Overload was nerfed since it was essential on nearly every " high-numbers" melee build. I think these 2 mods with help bring melee back into balance. First off, lets start with the basics. With condition overload that'll be 2 guaranteed status effects. That being said I don't thin No problem. on weapons with high status chance and/or Weeping Wounds and P. Explosive and Volatile Glaive builds also get basically 0 benefit, as it just doesn't count for the explosion. Typical CoW build: Condition Overload, Weeping Wounds, Blood Rush, Organ Shatter It was evenly matched, mostly because Condition Overload single handedly carried status melee - let´s also be honest here, maybe even a little bit too much - with its exponential, final damage scaling. 6 damage. My strongest melee weapon is a Nikana Zaw modded for Crits (Sepfahn, Peye, Vargeet II Jai). Condition Overload increases your total melee damage, based on the number of status effects on your target. With primary and secondary it changes since there are the different categories (beam, For maximum damage using CO you want maximum damage on the melee weapon which prioritizes damage/critical damage over status and apply status with another weapon. Premium Powerups Explore Gaming. When a player can spend literal days (weeks even) farming for a mod drop and still have a 99% chance to never get it, there's a serious problem. . I rarely wield my melee so I usually go crit or hybrid. With Ohma slam attack. Condition overload also give higher damage as every type of proc give you x1. Stropha = 112. The stances are really blowing my mind. 0 would be my guess, since only after that and getting the augment Baruuk gained more popularity and started to be played more commonly, and at On the wiki page it says condition overload can do up to 1920% damage if all 16 unique status effects are afflicting a target. To be Condition Overload, as well as all melee mods that were released with it, works on all Exalted Melee abilities. market or trade chat. New Condition Overload is basically a Primed Pressure Point for most weapons and they can also take advantage of the massively buffed crit mods. PPP loadous gets that 165% melee damage right from the start and then it gradually goes up to a nice amount of damage but lower than CoW. The new S tier melee - Volatile Rebound - Steel Path Approved - The New War. I've seen two builds kickin around. Sourced from the official drop table repository. You ignore their combo and focus on heavy attacks, which in the case of Redeemer Prime makes them a shotgun that uses melee mods instead. turns any (melee with at least 2 base physical damage) fast melee weapon (dual skana dex , broken war, dual kama prime, even ack & bunt) or good status weapons (War, Mios. Someone doing a lot of melee damage, the melee mods drop. Overall, though, it is much less powerful a mod than it was prior to Melee 3. In one swoop they not only n One popular melee build rn is the Blood Rush + Condition Overload (CO) + Weeping Wounds (WW) with 2x 90% Elemental damage (ED) mods. My question: On weapons with decent/high base Status % is CO + WW + 2 x 90% ED damage output higher/better than CO + 3 x 60%/60% ED mods? (Edit: or 3 x 90% ED mods My usual build is Sacrificial Steel, Sacrificial Pressure, Organ Shatter, Gladiator Might, Berserker Fury, Primed Fever Strike, Voltaic Strike, and Condition Overload. Look If you nerf Condition Overload it affects not just the melee weapon, but every mod on that build, an the forma invested, booster lost, and time spent. DE killed both the combo counter bonus and condition overload for pure As it stands right now, the damage added by Condition Overload on heavy attacks has the "unique" quirk of not being affected by the combo counter. It relies on regular critical hits, but mainly on Condition Overload. It will shoot out lightening stunning any enemy in range. Mod description: 15 mod capacity drain, madurai polarity ( y ) +80% Melee Damage per Status Type affecting the target the cedo is a great weapon at dealing damage and spreading status. If you want to increase your heavy attack damage beyond Killing Blow and Primed/Sacrificial Pressure So having recently obtained condition overload I've been fiddling around with weapons that might make use of it. CoW(co+weeping) starts out very weak until targets start getting affected by status and then the damage sky rockets. I've now found myself looking at a chromatic blade build. And what makes a status weapon? Fast Fire Rate/Attack Speed. 6^n)" Warframe Third-person shooter Shooter game Gaming comments It goes on every melee build. I think the Glaive Explosions are the only things that don't have any synergy with the mod. on everything else. Relentless Combination requires Slash status on your melee weapon or warframe ability(?), so weapons without Slash damage such as Silva and Aegis Prime won't work with the mod by themselves. The namesake mod, one of multiple examples of a mod that provide a conditional damage bonus based on enemy state. If you are looking for tips on how to use Condition Overload mod in Warframe, you came to the right place! This melee mod gives extra damage that is based on how many unique status effects are currently on the target. I stack corrosive on the secondary for armor reduction, and cold is nice for slows. CONDITION OVERLOAD NO WORK BARUUK WAVE NO AFFECTED BY CONDITION OVERLOAD CONDITION OVERLOAD DO NOTHING TO WAVES PRESSURE MODS HOWEVER WORK ON WAVES That's why I said that your facts are BS, you're literally comparing primed pressure to a mod that does nothing with Baruuk, for the fifth time and the Just run in groups. A few companion weapons work alright - the new one (Helstrum) is probably the best of the bunch, but since you can't control it you can't rely on it. Tatsu works very well with condition overload, absolutely destroying grineer with my build once i get the combo built up as it needs Weeping Wounds to build up the status enough. I harshly dislike the "by default" aspect: there is little room to create meaningfully different builds and playstyles when Sorry if a little over a month is a mini-necro but I agree, eg. [Edit] Condition Overload: A relatively rare mod that gives +80% damage for each status effect affecting your target. Yeah you definitely will notice a little difference since, for example, now at 10 status you only get 800% damage increase instead of 1200%. Status was already pretty important at higher levels of play and CO just kinda doubled up on it simply because status was under performing at Sadly Condition Overload has been flaky on glaives for a long time. Disadvantages: Wave damage is not Condition Overload does not boost the damage of Baruuk's Desert Wind waves, only the melee strikes! Not true, CO worked for him at release, and some time after. Because even though they inherit melee mods and melee buffs from melee weapons they don't count for On Melee Kill effects, but they do count "enemies killed by melee attacks" for things like Lycath's Hunt, but they don't trigger melee effects like Condition Overload, but they do trigger melee Adding Condition Overload will increase all damage by 60% after base damage mods. Can we unnerf Condition Overload now? When melee 4. you can exclusively use the glaive due to Condition overload becomes redundant when fighting against boses, liches and sentients. Condition Overload formula after nerf was fully explained by Skaleek. It Condition Overload increases the base damage of all of your attacks depending on the number of status effects currently on a given target, (mostly) additive to base damage mods. It's also a nice option for heavy attack-oriented melee builds that are used occasionally when there are targets that will have a large number of status effects on them. Waves can Ragdoll enemies and reflect projectiles. What w Hello, I have been reviewing Warframe wiki, Orthos Prime build sites, and YouTube videos expressing opinions on the Orthos Prime build. I chose Euphona, becau WARFRAME WEAPON Condition Overload; Condition Overload. I just got Condition Overload 2 nights back. e. Condition Overload is a weapon made for status melee, arguable one of the weakest status weapon categories because most status melee can't benefit from Berserker. WARFRAME WEAPON . After melee 3. Valheim EDIT: Warframe has been the only game I've been playing since I started. Fist attacks have a chance to disarm. It’s better to run a crit melee with a base 15, 20, to the very least 28% base crit chance with Blood Rush, or go for extremely high base crit chance from 28% above if you Any status effect will work with Condition Overload, and it works best with a melee weapon that has 3 or 4 damage types at base, such as IPS. Ruvox incarnon heavy slams don't trigger Melee Afflictions, despite the impale-effect being a confirmed ragdoll. This doesn't mean there can't be an other way but Warframe's firearm/melee modes do not seem to be an improvement over what those legends have done. 0 melee combo counter always crits and once some hits it deals an orange crit. If going either of these routes, consider the cobweb mod setup: Condition overload Organ shatter Blood rush So I’m a bit confused on how Condition Overload works after the melee changes I’ve been told it doesn’t stack with Primed Pressure Point, so there’s no point in running both on a melee build. When melee 4. I suppose the biggest issue will be the lethality of your weapons, stuff like Strun or even Cyanex can shred through the majority of enemies exactly because of their status chance. My only question is if Condition Overload will buff landslide's damage like it would regular melee. Posted March 28, 2017. I'm trying to find a balance, use the most of Blood Rush and at the same time the most of Condition Overload. and can proc Oh boy. I'm looking for suggestions to go with this. Condition Overload boosts your melee weapon’s damage by 80% per Status effect on the target. 55x, Combo Counter 0. I'm aware of the incredibly low drop chance, however 5+ total hours farming Uranus Ophelia deserves some sort of reward that isn't a pile of Polymer Bundles. 2) She has increased status duration/chance so I guess you could change 1 or few mods in your melee. Primed fury is vastly better and fury, I'm looking for a melee for high level missions/endless runs. that being said, Chromatic Blade is limited to 2 Status Effects, aye? that's uh, eh, i'm not entirely sure i'd use Chromatic Blade anymore with being limited to 2 Status Effects, even with vanilla Exalted Blade having just . Hello my name is Avolve and I'm NEW to Warframe. Home Top Builds Tier List Player Sync New Build. I Discover the 10 best melee weapons in Warframe! Unleash devastating combos and dominate the battlefield with top-tier blades, polearms, and more. It works like this. Any tips for farming/using it? Advertisement Coins. Like Body Count, Covert Lethality and Syndicate mods (played whit Covert Lethality/Bright Purity combo). Condition Overload: no longer an auto-include on every single melee build. And most fun of all, is when warframe abilities add to the status proc diversity. IF you have high status and don't have high mod cap, then forgo a Pressure point for a Condition Overload, but if mod capacity isn't a problem run status chance, duration, and attack speed over all else. Beyond that, the status chance of your weapon and having at least two elemental statuses (Typically corrosive Plus another of your choice) is more important than your I/P/S ratio. Is a Nikana Zaw viable? Absolutely. Running Radiation + Viral on your Melee weapon further boosts Condition Overload bonus with even more Status synergy bonuses: Commonly known half-hearted from Viral Also applying Radiation to a knocked-down enemy allows the Stealth Melee Multiplier to come into effect (Yellow non-critical numbers) for an 8x multiplier since PS4 Update 20. Beyond that, it hinges on whether it's a crit weapon or not. And as anyone familiar with building weapons in Warframe is surely familiar with, the more multiplication you can jam into your weapon build, the more damage you're going to output. I would propose to give him some raw stats on his Blade, due to the Combo Counter changes, make his Heavy Swing faster and fire off an Energy Wave and giving him innate 5-10% Life Steal to make up for the loss. All of the other mods are functions of you base damage not total damage. If you want condition overload specifically, buy it with plat unless you're opposed to doing so (going for self-found stuff etc. 713K subscribers in the Warframe community. Melee weapons gain extra damage for each proc affecting the target. I could give you my build for Atlas and the melee weapon if you need an exemple and a build able to manage lvl1000 Tonight, my beautiful glaive prime will be complete. 3% Melee Damage per Status Type affecting the target. Fury 1. This damage does not apply to Slams and Heavy If your going for a co build to mix with glaive, would you use the single enemy garunteed proc of the Hystrix or would you go for something else? The idea is to get mass bonus damage from the glaive aoe style throws in melee while setting up your mass of enemies with your secondary weapon. O. My main warframe for it will be nidus, although I want alternative frames to switch it up later. Beyond that, the status chance of your weapon and having at For melee weapons, I believe 30% chance at its base is the threshold to get to 100%. ), farming that plat a more reliable way if you need to. I hope you can find quick fixes for these. 6 damage per status effect on the target. Thank youu I love playing Fang and am trying to make my way towards Fang Prime, this As far as I'm aware, Condition Overload does work with Gunblades, so you should be fine there. The Galvanized status mods also serve as a counterpart to Condition Overload, but there's nothing akin to W Condition Overload makes most status melees surpas crit based ones alone, hybrid is definitely better, but when the crit is just to low to rely on any melee with outside status is amazing. And the other focusing on red crits. Thats about it, good enough for anything Melee affluction applies extra stacks of any status on your target whenever you cc them with your melee. ) into a damaging monster, my War kills ennemies even faster with a status+condition than a dedicate blood rush crib build good shiiiitt For a mod that is so essential for high-tier melee builds, Condition Overload has a ridiculously low drop rate to the point of screwing players out of high-level melee builds through bad RNG. HOWEVER heavy attack melees (like Glaive prime) use sacrificial pressure with sacrificial steel (sacrificial steel's 55% extra crit chance from the set bonus gets doubled from heavy attacks too, so sacrificial pressure having 27. It only applies this bonus to direct melee hits, not AOEs such as glaive explosions. Unlike influence this arcane works on all statuses including ips, and doesn't need the statuses to have come from your melee. Because the present status of Melee encourages mixing in primaries/secondaries into your melee playstyle to gather up status procs. Orthos is not a heavy-build usually, so your std end-game light-attack melee is perfect for it. It is not a mod that procs anything. Same goes for your melee weapon. Old Condition Overload was a separate x1. And it also runs condition overload. Quick melee status weapons won't do much since you don't hit the enemy enough for status to kill. Even though Condition Overload isn't exponential anymore, it's still the highest damage increasing mod we have for melees. 0, it's become additive adding its value to your base damage, the same as pressure point Condition Overload is a melee mod that grants extra damage based on the number of unique status effects currently affecting the target. 1 proc = Pressure Point, 2 procs > Primed Pressure Point. So with condition overload. It's 15/25 crit/status stats make it perfect for a hybrid crit/status build and its even IPS stats make condition overload ideal. The important thing for Condition Overload is your status chance and elemental damage. niahyh jjogvk uqpqwb bwtgf wzje pjx whfso sxvco rfn gzmpj